SKU: 25707917660

STIHL RME 235 Rasenmäher

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STIHL RME 235 RasenmäherWenn Sie kleinere berschaubare Rasenflchen mhen mchten, dann ist der geruscharme STIHL Elektro Rasenmher RME 235 die richtige Wahl. Dank der einfachen aber robusten Konstruktion gestaltet sich mit diesem Leichtgewicht die Rasenpflege besonders handlich. Die optimale Rasenschnitthhe kann mit der zentralen Schnitthhenverstellung in fnf Stufen eingestellt werden. Das sorgt fr berzeugende Mhergebnisse und ein sauberes Schnittbild in Ihrem Garten. Dabei

Wenn Sie kleinere überschaubare Rasenflächen mähen möchten, dann ist der geräuscharme STIHL Elektro Rasenmäher RME 235 die richtige Wahl. Dank der einfachen aber robusten Konstruktion gestaltet sich mit diesem Leichtgewicht die Rasenpflege besonders handlich. Die optimale Rasenschnitthöhe kann mit der zentralen Schnitthöhenverstellung in fünf Stufen eingestellt werden. Das sorgt für überzeugende Mähergebnisse und ein sauberes Schnittbild in Ihrem Garten. Dabei zeigt Ihnen die integrierte Füllstandsanzeige des Grasfangkorbs den richtigen Zeitpunkt zum Entleeren an. Der klappbare Lenker ist zweifach höhenverstellbar und das Gerät ist mit einem praktischen Tragegriff ausgestattet. So kann dieses kompakte, leichte Gerät mit seinen 13 kg Gewicht platzsparend verstaut oder transportiert werden.

Zentrale Schnitthöhenverstellung
Die zentrale Schnitthöhenverstellung ist durch ihre Federunterstützung leichtgängig in mehreren Stufen auf die gewünschte Schnitthöhe einstellbar. Eine Skala zeigt die aktuelle Höhe an.

Windflügelmesser
Das Windflügelmesser sorgt für einen gleichmäßig gekürzten Rasenschnitt und gewährleistet eine optimale Befüllung des Grasfangkorbs. Durch den starken Luftstrom, den das Messer im Gehäuse erzeugt, wird das Gras vor dem Schneiden aufgerichtet, sodass es dank des integrierten und kraftvollen Luftleitsystems effizient in den Fangkorb befördert wird.

Klappbarer Grasfangkorb mit Füllstandsanzeige
Der Grasfangkorb aus Kunststoff lässt sich durch seinen Klappmechanismus besonders leicht öffnen und entleeren. Der Luftstrom beim Mähen (Lesetipp: Blumenwiese richtig mähen) leitet das Schnittgut in den Grasfangkorb und sorgt für eine dichte Befüllung. Durch die nach unten gerichteten Lamellen wird die Luft beim Mähen seitlich in Richtung Boden ausgeleitet, so wird ein Aufwirbeln von Schmutz vermieden. Die Füllstandsanzeige signalisiert den richtigen Zeitpunkt zum Entleeren. Der vom Messer erzeugte Luftstrom hebt die Füllstandsanzeige an. Ist der Korb gefüllt, stoppt der Luftstrom. Ist der Luftstrom zu gering, fällt die Füllstandsanzeige in den Ruhezustand zurück. Dies ist ein Hinweis den Fangkorb zu entleeren .Die uneingeschränkte Funktion der Füllstandsanzeige ist nur bei optimalem Luftstrom gegeben. Äußere Einflüsse wie nasses, dichtes oder hohes Gras, niedrige Schnittstufen, Verschmutzung oder Ähnliches können den Luftstrom und die Funktion der Füllstandsanzeige beeinträchtigen.

Leichtlaufräder
Die Leichtlaufräder der STIHL Rasenmäher sind ausgesprochen robust und langlebig. Damit sie beim Rasenmähen mühelos zu manövrieren sind und perfekt die Spur halten, wurden sie mit einem Traktionsprofil und Richtungsstabilitätsprofil ausgestattet.

Integrierte Kabelzugentlastung
Die integrierte Kabelzugentlastung der STIHL Elektro Rasenmäher sorgt dafür, dass das Verlängerungskabel sicher an der Schalter-Stecker-Kombination der Rasenmäher fixiert ist.

Tragegriffe
Dieser STIHL Rasenmäher ist mit Tragegriffen ausgestattet, sodass er einfach transportiert und leicht verladen werden kann. Die Tragegriffe eignen sich auch als Verzurrösen, um den Rasenmäher beim Transport mit einem Gurt zu fixieren.

Klappbarer Holm
Dank des klappbaren Holms lassen sich STIHL Rasenmäher mühelos zusammenklappen und platzsparend aufbewahren oder zum nächsten Einsatzort transportieren.

Höhenverstellbarer Holm
Der Bedienholm lässt sich in mehreren Stufen an die eigene Körpergröße anpassen. Diese individuelle Höhenverstellung sorgt für ein komfortables und ergonomisches Rasenmähen bei stets gleichbleibender Stabilität und Wendigkeit des STIHL Rasenmähers.

Polymergehäuse
Das leichte Polymergehäuse vereint hohe Widerstandsfähigkeit und Robustheit gegenüber Krafteinwirkungen, Hitze und UV-Strahlung.
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SKU: 25707917660

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4.4 ★★★★★
Based on 28 reviews
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Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Carnegie, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Lake Worth, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Birmingham, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Pawtucket, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Louisville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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