SKU: 43850713749

HDMI Glasfaserkabel 8K 60Hz / 4K 120Hz 48 Gbps

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Description

HDMI Glasfaserkabel 8K 60Hz / 4K 120Hz 48 GbpsGlasfaser Hybrid HDMI Kabel zur verlustfreien bertragung von Ultra HD Signalen bis zu 8K 60Hz und 4K 120Hz ber lange Distanzen Passt an alle blichen Gerte mit HDMI Buchse, keine separate Stromversorgung ntig, Speisung von HDMI Quelle (Source, Mediaplayer), bitte Steckerbeschriftung beachten, Stromaufnahme < 0. 25 A Untersttzt auch HDCP 2. 3 und HDMI CEC Steuerung Nur 4,6 mm Auendurchmesser, biegsames Kabel (minimaler Biegeradius 45 mm), solide

Glasfaser Hybrid HDMI Kabel zur verlustfreien Übertragung von Ultra-HD Signalen bis zu 8K 60Hz und 4K 120Hz über lange Distanzen

 

  • Passt an alle üblichen Geräte mit HDMI-Buchse, keine separate Stromversorgung nötig, Speisung von HDMI Quelle (Source, Mediaplayer), bitte Steckerbeschriftung beachten, Stromaufnahme < 0.25 A
  • Unterstützt auch HDCP 2.3 und HDMI-CEC Steuerung
  • Nur 4,6 mm Außendurchmesser, biegsames Kabel (minimaler Biegeradius 45 mm), solide Metallstecker mit vergoldeten Kontakten
  • Kompatibel zu allen HDMI 2.1 Audio- und Video-Formaten, unterstützt explizit 3D, VRR, ALLM, Dolby TrueHD, Dolby Atmos, DTS-HD, Dolby Vision, HDR, HDR10+
  • keine zusätzliche Latenz

Mit diesem Glasfaser-Hybrid-HDMI-Kabel ist eine verlustfreie Übertragung über eine lange Distanz kein Problem mehr. Sogar Ultra-HD Signale mit HDR oder Dolby Vision, 4K 120Hz Gaming sowie 8K werden übertragen. Maximale Datenrate 48 Gbps, zukunftssicher für alle HDMI 2.1 Geräte. Dieses aktive optische HDMI-Kabel benötigt keine separate Stromversorgung. Es wird von der HDMI-Quelle gespeist. Beachte bitte die Stecker-Beschriftung: Source (= Quelle, also Media-Player, Spielkonsole) und Display (Fernseher, Projektor). Die Daten-Übertragung von Quelle zu Display erfolgt über Glasfaser. 

HDMI CEC und ARC / EARC (Audio Return Channel) werden ebenfalls unterstützt. Diese Zusatzdaten werden aber nicht per Glasfaser übertragen. In umgekehrter Richtung, also bei der Verbindung zwischen Fernseher zu Soundbar, bietet dieses Kabel daher keinen Vorteil gegenüber herkömmlichem Kabel.

Das Kabel hat einen Durchmesser von 4,6 mm und lässt sich leicht verlegen. Der Außenmantel besteht aus hochwertigem, umweltfreundlichem TPE. Die soliden Metallstecker mit vergoldeten Kontakten haben einen Querschnitt von 18 x 10 mm. Das Kabel ist in verschiedenen Längen erhältlich.

Technische Daten:

  • Aufbau: 4 × Fiber OM2 + 4 × 30AWG Kupfer + 1 × 26AWG Kupfer + 2 × 30AWG verzinntes Kupfer + 1 × 30AWG Kupfer Masse
  • Wellenlänge 850 nm
  • Chipsatz: Artilux
  • Kabelmantel: TPE schwarz
  • Außendurchmesser 4.6 mm +/- 0.2 mm
  • minimaler Biegeradius 45 mm
  • Maximaltemperatur: 80° C
  • Kompatibel zu allen HDMI-Versionen inklusive HDMI 1.3, HDMI 1.4, HDMI 2.0 und HDMI 2.1

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SKU: 43850713749

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rockspawner
Houston, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Verified Purchase
Arch Stanton
Birmingham, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Port Orchard, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Whiting, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Lowell, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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