SKU: 61858806948

Das Praxisbuch Samsung Galaxy A54 5G - Anleitung für Einsteiger

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Das Praxisbuch Samsung Galaxy A54 5G - Anleitung für EinsteigerMit dieser einsteigerfreundlichen Anleitung nutzen Sie das volle Potenzial Ihres Samsung Galaxy A54 5G! Zunchst lernen Sie die Grundlagen des verwendeten Android Betriebssystems kennen, wobei auf komplizierte Fachwrter verzichtet wird. Dadurch eignet sich das Buch auch fr Anwender, die bisher nur einfache Handys genutzt haben. Nach einer Beschreibung des Android Systems werden Sie durch die Ersteinrichtung gefhrt und lernen in den folgenden Kapiteln

Mit dieser einsteigerfreundlichen Anleitung nutzen Sie das volle Potenzial Ihres Samsung Galaxy A54 5G! Zunächst lernen Sie die Grundlagen des verwendeten Android-Betriebssystems kennen, wobei auf komplizierte Fachwörter verzichtet wird. Dadurch eignet sich das Buch auch für Anwender, die bisher nur einfache Handys genutzt haben. Nach einer Beschreibung des Android-Systems werden Sie durch die Ersteinrichtung geführt und lernen in den folgenden Kapiteln alle relevanten Anwendungen des Handys kennen. Dabei dokumentiert das Praxisbuch jeden Bedienschritt mit einer intuitiven Bildschirmabbildung. Der Autor legt zudem großen Wert auf einfache Formulierungen, die auch Anfänger verstehen. Die Kapitel sind in sich abgeschlossen, weshalb Sie nicht das ganze Buch durcharbeiten müssen, sondern sich nur mit den Themen beschäftigen, die Sie interessieren. Die Themen des Praxisbuchs: - Der Einrichtungsassistent - Benutzeroberfläche anpassen - Google-Konto anlegen und verwalten - Telefonoberfläche und Telefonbuch - SMS mit der Nachrichten-Anwendung - WLAN und mobiles Internet einrichten - E-Mail und Webbrowser - WhatsApp einrichten und nutzen - Kamera und Bildanzeiger - Google- und Bixby-Sprachsteuerung - Apps aus dem Google Play Store - Gerätesperre und Diebstahlschutz - Straßenkarten und Navigation mit Google Maps - Bluetooth und NFC - Tipps, Tricks, Programmempfehlungen - Eingabemethoden Die übersichtliche Kapiteleinteilung und das ausführliche Stichwortverzeichnis machen diese Bedienungsanleitung auch für Anwender interessant, die bereits alle wesentlichen Funktionen des Geräts beherrschen, aber ab und zu ein Feature nachschlagen möchten.

EAN: 9783964692306
Farbverschnitt: Generell werden die Bücher ohne Farbverschnitt geliefert, auch wenn die Abbildungen einen Farbverschnitt zeigen.
Erscheinungsjahr: 21.03.2023
Autoren: Gievers, Rainer
Seitenzahl/Blattzahl: 487
Themenüberschrift: COMPUTERS / Hardware / Mobile Devices
Keyword: Android; Bedienungsanleitung; Galaxy; Gmail; Google; Google-Konto; Handbuch; Samsung; WhatsApp
Fachschema: Mobile Computing~Smartphone~Betriebssystem (EDV)~Operating System
Fachkategorie: Mobiltelefone, Smartphones: Anwenderinformation~Betriebssysteme
Länge: 288 mm
Breite: 196 mm
Höhe: 27 mm
Gewicht: 1200 gr
Produktform: Kartoniert
Genre: Mathematik/Naturwissenschaften/Technik/Medizin
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SKU: 61858806948

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rockspawner
Lexington, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
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Verified Purchase
Arch Stanton
Dallas, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Lexington, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Natrona Heights, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Grantham, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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