SKU: 67238162281

RICOH Pro™ D1600 Direct to Film - Transferfilm

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Description

RICOH Pro™ D1600 Direct to Film - TransferfilmRICOH Pro D1600 Direct to Film System liefert erstmals digitale Bekleidungsdekoration fr die Industrie 9P38574 UVM DTF Standard Film 120cm Rollenbreite x 100m = 120m 9P37178 Pro DTF S2 Transfer Film Matt 120cmRollenbreite x 100m = 120m 9P37175 Pro DTF S3 Transfer Paper Matt 120cm Rollenbreite x 100m = 120m 95000951 Industrial DTF Film F V Instant Peel 128cm Rollenbreite x 100m = 128m Pro DTF S2 Transfer Film Matt 120cmRollenbreite x 100m = 120m DTF

RICOH Pro™ D1600 Direct to Film System liefert erstmals digitale Bekleidungsdekoration für die Industrie

9P38574 - UVM DTF-Standard Film 120cm Rollenbreite x 100m = 120m²
9P37178 - Pro DTF S2 - Transfer Film Matt 120cmRollenbreite x 100m = 120m²
9P37175 - Pro DTF S3 - Transfer Paper Matt 120cm Rollenbreite x 100m = 120m²
95000951 - Industrial DTF-Film F-V Instant Peel 128cm Rollenbreite x 100m = 128m²

Pro DTF S2 - Transfer Film Matt 120cmRollenbreite x 100m = 120m²

DTF Transfer Film Matt Rolle 80μm - 110g/m²

Zertifikate : OEKO-TEX® STANDARD 100

  • Biaxial orientierte PET-Folie
  • Außergewöhnliche Qualitätskonsistenz
  • Große Farbskala und hohe optische Dichten
  • Hohe Punkt- und Linienschärfe
  • Antistatische Optimierung
  • Frei von Formaldehyd, Chrom, Phthalat und schädlichen Substanzen
  • Sofort ablösbar (Hot peel)
  • Herstellercode: F22090
  • Datenblatt Pro DTF S2 Transfer Film Matt


Pro DTF S3 - Transfer Paper Matt 120cm Rollenbreite x 100m = 120m²

DTF Transfer Paper Matt Rolle 125μm - 110g/m²

Zertifikate : OEKO-TEX® Zertifizierung in Vorbereitung

  • Sofort entfernbar (Hot peel)
  • Außergewöhnliche Qualitätskonsistenz
  • Große Farbskala und hohe optische Dichten
  • Hohe Punkt- und Linienschärfe
  • Antistatische Optimierung
  • Frei von Formaldehyd, Chrom, Phthalat und schädlichen Substanzen
  • FSC®-Mix-Guthaben
  • Hergestellt in Deutschland
  • Herstellercode: F95110
  • Datenblatt: Pro DTF S3 Transfer Paper Matt
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    SKU: 67238162281

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    4.1 ★★★★★
    Based on 12 reviews
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    R
    Verified Purchase
    rockspawner
    Bozeman, US
    ★★★★★ 5
    Use boxes
    Format: Paperback
    Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 9, 2025
    A
    Verified Purchase
    Amazon Customer
    Boise, US
    ★★★★★ 5
    Great!
    Format: Paperback
    Enjoying it a lot so far.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 21, 2025
    R
    Verified Purchase
    Roger Andersen
    Houston, US
    ★★★★★ 5
    Learning Godot
    Format: Paperback
    simple and easy introduction to godot and gdscript.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on January 19, 2024
    J
    Verified Purchase
    Jennie M. Scaturro
    Whiting, US
    ★★★★★ 2
    A very frustrating experience
    Format: Paperback
    I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 27, 2024
    A
    Aurian Finney
    Draper, US
    ★★★★★ 5
    Great introduction to Godot 4.0 & a way to clean up messy fundamentals
    Format: Paperback
    As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on August 11, 2023

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