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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13
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Description
The Weird Core RulebookFrom interesting to surprising to over the top gonzoand even whimsicalthese sorts of details fill your games with color and life. They engage the players, make encounters vivid and fun, and create moments your group will never forget. And The Weird is full of themliterally thousands and thousands of specific suggestions you can pull straight from the book and inject into your adventures, encounters, and campaigns. Every chapter gives you advice on how
From interesting to surprising to over-the-top gonzo—and even whimsical—these sorts of details fill your games with color and life. They engage the players, make encounters vivid and fun, and create moments your group will never forget.
And The Weird is full of them—literally thousands and thousands of specific suggestions you can pull straight from the book and inject into your adventures, encounters, and campaigns. Every chapter gives you advice on how to make a particular topic more interesting, then gives you literally hundreds of actionable ideas to run with. NPCs, creatures, places, magic items, gear, spells, abilities, names, appearances, backgrounds, plots, structures, vehicles—and yes, even player characters—each get a chapter. Make anything in your game more interesting!
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