Ticket to Ride: Rails and Sails
SKU: 25316619097

Ticket to Ride: Rails and Sails

Sale price$152.99 Regular price$169.99
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Description

Ticket to Ride: Rails and SailsBy land and by sea, connect valuable cities across the Great Lakes or even the world Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe which means that you'll be moving across water, of course, and that's where the sails come in. As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to

By land and by sea, connect valuable cities across the Great Lakes or even the world

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe - which means that you'll be moving across water, of course, and that's where the sails come in.

As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.

Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)

Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.

Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network.

Each player also starts the game with three harbors. If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.

Ticket to Ride: Rails & Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay.

Part of Ticket to Ride series.

  • Age: 10 years and up
  • Number of Players: 2 - 5
  • Playing Time: 60 - 120 minutes

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Exchange/Return Notes
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SKU: 25316619097

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Mishele
Boise, US
★★★★★ 5
terrible item
it worked a few times and it doesnt work at all! Terrible item!
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Reviewed in the United States on June 7, 2026
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Meek
New York, US
★★★★★ 1
Very dangerous metal shavings!!!
Negative stars if I could. This is a very dangerous product. It worked well for a while. But then it quit effectively removing the lid instead I got little tiny shavings of metal around the edge. These shavings of metal go into the food and very dangerous. So this was a waste of money and incredibly dangerous. I am throwing it in the trash today.
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Reviewed in the United States on March 25, 2026
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Lisandra Ramírez Galano
Alexandria, US
★★★★★ 5
Practical and easy to use
This electric can opener performs its function well and gets the job done effortlessly. With just the press of a button, it opens cans quickly and smoothly—which is very useful, especially if you prefer not to exert physical force. The design is comfortable to handle and does not take up much space in the kitchen. The battery life is good, and it recharges without any issues. Overall, it is a functional product that makes an everyday chore much easier.
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Reviewed in the United States on April 20, 2026
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Adrian m.
Lexington, US
★★★★★ 5
Works great
Ive broken so many manual can openers from sheer strength and this eliminates that issue not only because it no longer needs my input but because this device actually works! Would definitely recommend it. Usb c charging is a god send, no batteries!
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Reviewed in the United States on April 20, 2026
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darlene oster
Fort Morgan, US
★★★★★ 4
Works well
I have trouble turning it off. I need to find my instructions.
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Reviewed in the United States on May 15, 2026

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