SKU: 2618666344

Intellian i4P Linear System w/17.7" Reflector & Universal Quad LNB

Sale price$2517.75 Regular price$2797.50
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Description

Intellian i4P Linear System w/17.7" Reflector & Universal Quad LNBi4P Linear System w 17. 7" Reflector & Universal Quad LNB With its rugged, reliable and durable design, the Intellian i4 provides the most outstanding performance to stay locked in. It connects boaters to the premium satellite TV entertainment they want while vessels are cruising at high speed or in rough sea conditions. The i4's stylish and polished dome design makes it perfect for boats over 50 feet. With its patent pending innovations in Wide Range

i4P Linear System w/17.7" Reflector & Universal Quad LNB

With its rugged, reliable and durable design, the Intellian i4 provides the most outstanding performance to stay locked in. It connects boaters to the premium satellite TV entertainment they want while vessels are cruising at high speed or in rough sea conditions. The i4's stylish and polished dome design makes it perfect for boats over 50 feet.

With its patent pending innovations in Wide Range Search (WRS) and Dynamic Beam Tilting (DBT) technologies, the i4 can achieve the most precise tracking performance and highest signal reception without the need of a fragile or superfluous motion sensor. An embedded GPS system can speed up satellite search and acquisition time.

The revolutionary design feature of the i4 is that it has the intelligent built-in HD and TriSat modules in its control unit. This offers boaters High Definition satellite TV broadcasts from leading satellite TV service providers without any extra conversion tools and cable wiring. Using Dish Network or Bell TV in Canada, the standard i4 enables HD channel viewing, with DirecTV SD programing is available. For DirecTV HD consider the Intellian s6HD. Combined with the new built in WiFi enables simple one-touch upgrades using the Aptus App.

With the Intellian MIM Switch (M2-TD02) sold separately, boaters can enjoy flipping channels through automatic satellite switching just like a home system. See the installation guide of DISH Network MIM for further details. For easy and flexible installation and operation, the i4 supports standard dual and quad IRD connections with its single cable design between the antenna and the antenna control unit (ACU). This simple and powerful system is manufactured in compliance with the most rigorous quality verification of ISO 9001:2001.

Features:

Fully Automated System

  • Automatic satellite search and identification function
  • 2-axis step motor for controlling the antenna pedestal

High Quality Antenna
  • 45 cm diameter of parabola-type antenna for receiving Ku-Band (10.7 12.75GHz) satellite signal
  • LHCP/RHCP or Horizontal/Vertical polarization
  • Enabling powerful signal gain

Superior Dynamic Tracking
  • Dynamic Beam Tilting (DBT) by rotating sub-reflector with high speed BLDC motor

Fastest Search Algorithm
  • Wide Range Search (WRS) algorithm
  • Statistical search algorithm

DVB (Digital Video Broadcasting) Signal Identification
  • High speed identification employing DVB decoder
  • QPSK demodulator lock for DSS signal

Built-in GPS System
  • Embedded GPS, which allows for the system to upload the GPS data automatically into the system

New Antenna Control Unit
  • Easy satellite information change and update via WiFi using the Aptus App
  • Easy antenna status check and automatic diagnosis
  • Easy antenna control using Aptus graphical control App
  • Reliable power supply to the antenna and to the MIM module
  • Embedded HD module and TriSat function

  • Industry leading 3-year parts and workmanship guarantee with a
    2-year labor warranty for all antenna systems, ensuring peace of mind with
    your hardware investment

All Satellite Systems include the following parts as standard:
  • Antenna & Radome 17.7" (45 cm) Reflector & North Americas LNB
  • ACU (Antenna Control Unit) with WiFi connection for upgrades
  • Built-in HD Module for Ku-Band HD (when available)
  • Built-in GPS and NMEA 0183 GPS interface
  • Built-in Pre-programmed Global satellite library
  • Aptus App, downloadable
  • Installation & Operation Manual
  • Installation Template
  • Quick Installation Guide
  • Cable Kit:
    • 49ft (15 m) x 1EA Antenna-ACU RG6 Coaxial Cables
    • 10ft (3 m) x 1EA ACU-IRD RG6 Coaxial Cables
    • 33ft (10 m) x 1EA DC ACU Power Cable
    • 6ft (1.8 m) x 1EA PC Serial Cable
This product may not be returned to the original point of purchase. Please contact the manufacturer directly with any issues or concerns.

Specifications:

  • Dome Weight (lbs): 25.6 lbs
  • Service Coverage: SKY MEXICO
  • Voltage - Input Range (Volts): 9-30v
  • Antenna Dish Diameter: 18"
  • Box Dimensions: 23"H x 23"W x 28"L WT: 47.75 lbs
  • UPC: 886310011673

Quick Guide (pdf)
Owner's Manual (pdf)
Brochure (pdf)
Shipping Notes
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  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 2618666344

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4.1 ★★★★★
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Product Reviews
R
Verified Purchase
Ryan
Los Angeles, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Phoenix, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Carnegie, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Louisville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Whiting, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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