SKU: 46279780006

Really Right Stuff Multi-Use for AFT Plate

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Description

Really Right Stuff Multi-Use for AFT PlateUniversal Plate with a 1 4" 20 Screw Arca Type Compatible Dovetail Plate Compatible with Most Camera Bodies Fits Collared Telephoto Tripod Feet Provides Quick Release Functionality Type II Black Anodized 6061 T6 Aluminum Sliding 1 4" 20 Screw Mount Anti Twist Flange Prevents Twisting The Multi Use Fore Aft Plate from Really Right Stuff is a universal plate that gives quick release functionality to most compatible camera bodies and collared telephoto

  • Universal Plate with a 1/4"-20 Screw
  • Arca-Type Compatible Dovetail Plate
  • Compatible with Most Camera Bodies
  • Fits Collared Telephoto Tripod Feet
  • Provides Quick Release Functionality
  • Type II Black Anodized 6061-T6 Aluminum
  • Sliding 1/4"-20 Screw Mount
  • Anti-Twist Flange Prevents Twisting

The Multi-Use Fore-Aft Plate from Really Right Stuff is a universal plate that gives quick release functionality to most compatible camera bodies and collared telephoto lenses with a tripod foot. Furthermore, with the slotted channel on the plate, it enables the 1/4"-20 screw to move back-and-forth to adjust to the depth of the camera or tripod foot. At the same time, the plate's flange prevents the camera or lens foot from twisting between the two while attached to an Arca-type compatible clamp or head, and the plate is machined from a solid block of 6061-T6 aluminum, which gets anodized in a durable Type II black finish.

UPC: 818413025011
Material of Construction 6061-T6 aluminum
Finish Type II black anodized
Thread Size 1/4"-20
Dimensions (L x W) 2.1 x 1.6" (5.3 x 4.1 cm)
Weight 1.6 oz (45 g)
Packaging Info
Package Weight 0.15 lb
Box Dimensions (LxWxH) 5.7 x 3.9 x 0.9"
In the Box
Really Right Stuff Multi-Use Fore-Aft Plate
  • B107 1/4"-20 Screw
  • 5/32" Hex Key
  • M3 Safety-Stop Screw
  • M2.5 Hex Key
  • Limited 5-Year Warranty

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SKU: 46279780006

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W
West Palm Beach, US
★★★★★ 5
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i want matts autograph
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Reviewed in the United States on February 1, 1999
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david shen
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★★★★★ 1
Terrible condition!!! not readable. what a shame!
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Terrible condition!!! not readable. what a shame!
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Reviewed in the United States on May 30, 2022
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Mike Reed
Fort Morgan, US
★★★★★ 3
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This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
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cybereality
Natrona Heights, US
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text. Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow. Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it. So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal. This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
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Dr. Glen V
Dallas, US
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Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
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