SKU: 70181344087

ROOT INVICTUS SCOOTER WHITE

Sale price$145.55 Regular price$161.72
Save 10%

Pay in installments of $40.43 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 13 - Aug 18

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

ROOT INVICTUS SCOOTER WHITEIn Latin, the word Invictus is defined as unconquerable which is exactly what the new Root Industries Invictus complete is. A great balance of affordability and quality, the Invictus complete is a perfect fit for riders looking to progress quickly in the sport. Although it is the most affordable complete in the Root Industries lineup, the quality of riding that this scooter provides is normally reserved for higher priced complete scooters. Its almost

In Latin, the word “Invictus” is defined as “unconquerable” - which is exactly what the new Root Industries Invictus complete is. A great balance of affordability and quality, the Invictus complete is a perfect fit for riders looking to progress quickly in the sport. 
 
 
 
Although it is the most affordable complete in the Root Industries lineup, the quality of riding that this scooter provides is normally reserved for higher-priced complete scooters. 
 
 
 
“It’s almost like cheating.”
 
 
 
The main goal that Root Industries set out to achieve with their range of complete scooters was to give the rider a weapon that would allow them to progress quicker. The Invictus achieves this with its perfectly balanced deck, designed to maximise foot-space whilst remaining compact. The ultra-wide AIR wheels add to the stability of the scooter, making progression a lot easier for the rider. Combine that with the unrivaled speed gained from Root Industries famous ABEC-11 bearings, the lightness of the HMA bars, and the whipping ability of the frictionless ultra-smooth headset, and you have a scooter that will help you progress so fast in the sport, it’s almost like cheating!
 
 
 
Root Industries have packed more features onto this complete scooter than most brands can even claim to have in their aftermarket arsenal, including:
 
Wheels:
Ultra-wide 30mm AIR wheels, fitted with Root Industries famously fast ABEC-11 bearings, for incredible control and unrivaled speed. 
 
Deck:
Large foot-space, perfectly engineered drop-outs, flat sides, and a hydroformed 82.5 degree lofted headtube, give the Invictus deck the edge over almost any other deck.
 
Bars:
The most incredible feature on the Invictus complete scooter is the introduction to the sport of the Hi-Modulus Alloy (HMA) handlebars. These bars are as light as aluminium, but almost 50% stronger. You would expect to find these bars on a high-end custom scooter, but somehow Root Industries have managed to include them on this entry-priced complete.
 

Like any Root Industries product, expect an exceptional amount of closely calculated detail and quality to match.
 
Available in a number of attractive colorways, the Invictus complete will not only outperform your current whip, but it will turn heads like no other complete in this price range.
 
 
 
Main Features:
 
110mm x 30mm AIR Wheels
Famously-fast ABEC-11 bearings
HMA “High Modulus Alloy” Aluminum handlebars - 24” x 23” (610mm x 580mm)
IHC Compression
All new super-soft and durable R2 Grips
Super-smooth AIR Headset (the smoothest headset on the market)
Hyrdo-formed headtube and extruded Deck - 4.8” x 19.7” (123mm x 500mm); 82.5 degree headtube angle; 2mm concave
Forged Invictus forks
High-quality nylon brake
High-tensile axles
Unique “one-tool” assembly and disassembly
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 70181344087

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 7 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
D
David
Lowell, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 6, 2022
M
mohammed
Carnegie, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
Verified Purchase
Znapp
Cuba, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Boise, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Charlottesville, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025

recommand products