SKU: 79425405464

GroundGrabba Pro II Packs

Sale price$95.62 Regular price$106.25
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Description

GroundGrabba Pro II PacksGroundGrabba Pro II Packs GroundGrabba Pro II products are 24" long and created virtually unbreakable with unprecedented ground holding ability in soft loose and sandy substrates to semi hard grounds. The heavy duty screw in ground anchor stake gives you the best anchoring of all of our GR13 Pro series so far. Made in the U. S. A Choose how many you want for your specific needs here. What you get 1 (Single) Pack: 1x GroundGrabba Pro II 12 Pack: 12x


GroundGrabba Pro II Packs
 
GroundGrabba Pro II products are 24" long and created virtually unbreakable with unprecedented ground holding ability in soft loose and sandy substrates to semi hard grounds.

The heavy duty screw in ground anchor stake gives you the best anchoring of all of our GR13 Pro series so far.

Made in the U.S.A

Choose how many you want for your specific needs here.

What you get

  • 1 (Single) Pack:
  • 1x GroundGrabba Pro II
  • 12 Pack:
  • 12x GroundGrabba Pro II



How It Works

How To Deploy

Specifications

  • Made of Heat-Treated Carbon Steel
  • Hot Dipped and Spray Galvanized for anti-corrosion
  • Weight 1 pound
  • Length 24″
  • Shaft thickness .39″
  • Flights (spirals) 1/2″ wide, .07″ thick
  • 5/8″ hex head with 1″collar
  • Can screw through 7/8″ washer hole and still hold under 1″ collar

Weight: 1 lbs
Dimensions: 24 × 1 × 1.5 in

Additional Information

GroundGrabba Pro II is a heavy duty screw in ground anchor stake. For most ground varieties including sand and for mud*.

With the GroundGrabba Pro II, it doesn’t matter if you need reliable metal stakes to ground your camping tent or shade structure in the desert, beach, underwater, or are putting up signs around your business. Perhaps setting up and easy up, vendor tent gazebos for a party or event, tying down patio furniture, or setting up your pop up carport, outdoor swing set or light aircraft.

With our galvanized heat treated carbon steel metal ground anchor stakes, you can feel confident that whatever you are anchoring will remain intact and safe, regardless of weather conditions.

Please Note: These are not toys. You will need a powerful drill if attempting to use these in hard ground.

*Dependent on the depth of mud

 


Video

How to use and in-ground testing review by a customer

How do I enlarge a hole in an easy up foot?

 

What hole size do I need for GroundGrabba's to screw through?

 

  •  

    Disclaimer

    ⚠ Caution:

    ❌  Do not use in grounds where there are underground services such as but not limited to: electricity, gas, phone, data, water. 

    ❌  Do not use GroundGrabba products for any other purpose other than ground anchoring.

    ❌  Not for timber, concrete, rock, bitumen, hot mix, tiles, or hard large rocky grounds.

      • Misuse or abuse of GroundGrabba products can lead to injury or worse to the user or bystanders. 
      • Not to be used with mains powered drills. 
      • When using battery drills please refer to the drill manufacturers warnings and safety instructions prior to use with GroundGrabba products. 
      • Only use GroundGrabba products for their intended purpose of ground anchoring things such as tents and shade canopies. 
      • Always hold your drill firmly with both hands and use the inside of your legs as a drill guide with the drill handle in between your legs to help prevent torque twisting wrist or other injury. 
      • Always start your drill on the lowest torque setting. 
      • Use a good quality high torque drill or impact wrench. 
      • For hard or extremely hard grounds we recommend pre drilling a minimum of a 1/2" pilot hole to help with insertion.
      • Some grounds will be impenetrable. 
      • Use the correct GroundGrabba for the job. 

    Lifetime Warranty

    GroundGrabba is made to last! Every GroundGrabba steel product comes with a Lifetime Replacement Warranty against breakage or manufacturer defects. If you ever encounter a problem with your GroundGrabba Steel Pro products, simply let us know and we’ll replace it immediately — no questions asked*.

    *conditions apply


Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 79425405464

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Thomas J. Shandorf
Dallas, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
West Palm Beach, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Charlottesville, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
New York, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Draper, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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