SKU: 19096314623

The Shortest Distance Between You and Your New Product, 2nd Edition: How Innovators Use Rapid Learning Cycles to Get Their Best Ideas to Market Faster

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The Shortest Distance Between You and Your New Product, 2nd Edition: How Innovators Use Rapid Learning Cycles to Get Their Best Ideas to Market FasterDo your products take too long to get to market? The Rapid Learning Cycles framework is an approach to product development that has helped hundreds of teams get their products to market faster. When you can get your product into customers' hands faster, you see your vision brought to life sooner. You can beat any competition to market with your best ideas. You can shorten the time it takes before your company begins to earn money from your ideas. You

Do your products take too long to get to market?

The Rapid Learning Cycles framework is an approach to product development that has helped hundreds of teams get their products to market faster.

When you can get your product into customers' hands faster, you see your vision brought to life sooner. You can beat any competition to market with your best ideas. You can shorten the time it takes before your company begins to earn money from your ideas. You can reduce development costs, making it easier for investors, executive teams and program sponsors to buy into your ideas. If your idea is meant to fail, it will fail faster, freeing you up to go on to your next idea. All along the way, you'll build knowledge that will accelerate your progress now, and speed up the teams that will develop the next product even more.

The Rapid Learning Cycles framework was developed experientially, building on Katherine's work with four different companies in four different industries that all needed to get their best ideas to market faster. Then Katherine began teaching this framework to teams all over the world. She followed up with every early adopter team, and used her observations to continue to refine the framework into a flexible approach to help teams get tangible products to market faster.

Agile is not enough for tangible products.

Agile software development experts may say that hardware teams should "just use Agile" or "just use Scrum." But hardware teams have not had consistent success with this approach, because some of the assumptions of Agile Software Development don't apply to products that must obey the laws of physics, chemistry and biology.

Software and service teams can roll out updates that impact current customers immediately, and decisions can be reversed if they don't work as expected. When your product requires a supply chain, production process and distribution network, you will make decisions that you will live with, as long as you have products in the field that are under warranty. Software can be built and re-built every day; hardware prototypes can take months, even with 3D printing and other rapid prototyping tools. In this environment, teams need to think beyond accelerating build activities with Agile.

Rapid Learning Cycles is Agile for hardware and other tangible products.

The Rapid Learning Cycles framework addresses the ways that product development gets slowed down:

  • Instead of creating detailed plans that get instantly out of date, teams work in short cycles of learning that help them thrive in extreme uncertainty.
  • Instead of locking down decisions too early and then being forced to live with them, teams pull learning forward and push decisions later to maintain flexibility and remove obstacles before they appear.
  • Instead of wasting time and money on product builds that don't work, teams leverage modeling, rapid prototyping and other experimental methods to accelerate the learning they need to make good decisions that stick.

The 2nd Edition expands upon the concepts in this book with more details on key framework elements like the Core Hypothesis, the Learning Cycles Plan and how to prioritize Knowledge Gaps. It includes major revisions, based on our field experience, to the chapters on structuring the learning cycle, metrics, program leadership and using Rapid Learning Cycles to accelerate a Lean Startup with many knowledge gaps to close. It captures the state-of-the-art best practices to help you get your best ideas to market faster.

Register your book to gain access to Readers' Resources help you jump right into some experiments to help you test the Rapid Learning Cycles framework in your product development organization. The instructions are in the back of the book.



Binding Type: Paperback
Publisher: Chesapeake Research Press
Published: 05/08/2017
ISBN: 9780979532160
Pages: 346
Weight: 0.97lbs
Size: 8.50h x 5.51w x 0.77d
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SKU: 19096314623

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Christopher Barrett
Cuba, US
★★★★★ 5
This is the book I've been waiting for!!!
Format: Hardcover
This book has a ton of great information for fans of the first 6 Final Fantasy games. It includes artwork, sketches, maps, computer renderings, and more! Check out the video flip through of the book that I added. If you are a fan, you won't be disappointed! Note: many characters, monsters, and locations are shown with Japanese language (Katakana or Hiragana most often - sometimes Kanji) with a Romaji translation (such as Kokaturisu for Cockatrice) and a final English translation. Note that much of this book is based off multiple versions of the games - often the PSP / PS1 versions for 1, 2, 4, 5 and DS for 3. Just a note because translations are different for each version. Also some of the sprites shown in character models are from later releases, not original. But it is certainly forgivable since they often show the sprites for multiple versions. I am just pawing through it non-stop. I feel like a kid when I got the first Final Fantasy and literally wore out the map/monster chart that was included!
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Reviewed in the United States on July 24, 2018
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Maleena White
Grantham, US
★★★★★ 5
Great gift for Final Fantasy Enthusiasts
Format: Hardcover
My brother in law has played many of the original Final Fantasy games and has always enjoyed the art style. My husband purchased this book for him as a birthday gift and my brother in law has thoroughly enjoyed flipping through this book. The hardback cover is very sturdy and the entire book is beautiful with interesting character facts throughout.
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Reviewed in the United States on January 25, 2024
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JDS
Cuba, US
★★★★★ 5
Even better than expected
Format: Hardcover
This is a really good quality book both in form and content. Its pretty big both in size and thickness, its actually taller than i thought and is very well made with beautiful print. If you are a fan of Final Fantasy or a fan of videogame artwork its a great item to add to your collection. I'd love to get the other two volumes as well.
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Reviewed in the United States on October 22, 2024
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Jonathon Burke
Battle Creek, US
★★★★★ 5
An interesting read for fans of the classic series.
Format: Hardcover
The Ultimania is a nice collection of background info and original artwork for the series, and this book details the first six entries that appeared on Nintendo systems between 1987 and 1994. For fans of the 8-bit era, you may be a bit disappointed to find their sections a bit light on content, but they do feature gorgeous artwork from Yoshitaka Amano, Akihiko Yoshida, and other artists who worked on the remakes for the Wonderswan and PSP versions. There is also some neat background info like notes and outlines from the titles early development. The real meat of the book comes from the 16-bit era entries which detail some interesting info not usually seen, such as artwork of the characters by the staff, dungeon design details, and a few minor cut content. If you're a serious fan of the franchise and can't read Japanese making the 20th and 25th anniversary Japanese Ultimania books nothing more than an art book for you, then this is a great buy for super fans.
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Reviewed in the United States on July 12, 2019
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Chris Leathco
Cuba, US
★★★★★ 4
Great book, fast but shoddy shipping
Format: Hardcover, Format: Hardcover
The book is exactly what I knew it would be: a translated version of the Ultimania books released for the first six Final Fantasy games. These books are heavy on artwork but also contain many factoids about the games. Don't expect the amount of info that was in the Zelda Encyclopedia or Hyrule Historia books from Dark Horse, but significantly more than what was in the Zelda Art and Artifacts book. Lots of art but also a decent amount of info on the first 6 titles in the Final Fantasy series. More distressing was the shipping method of the book. The book was shipped in a cardboard box, non-form fitting so it shook around a lot. Book was shipped by Amazon Warehouse and condition was listed as Very Good. It may have been Very Good when it left the warehouse, but it took a beating on its way here, as shown by the photos on this review. The book is still quite readable, and the damage is not so severe as the book is falling apart, but it definitely took a few hard hits on its way that would have been not nearly as damaging if it had either been shipped in bubble wrap or at least a form fitting box.
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Reviewed in the United States on August 11, 2018

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