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Various Artists: Mignight In Tokoyo Vol.1 (Various Artists) - VINYL LPTitle: Mignight In Tokoyo Vol. 1 (Various Artists) Artist: Various Artists Label: Studio Mule Product Type: VINYL LP UPC: 880319897030 Genre: Rock Release Date: 2018 02 09 Number of Discs: 2 Additional Details: 2 PACK Mule Musiq announce their new label, Studio Mule. Midnight In Tokyo Vol. 1 is a compilation of Japanese disco, boogie, and soul music. The compilation starts off with the Afro disco classic "Mi Mi Africa" by harmonica player Nobuo Yagi.
Title: Mignight In Tokoyo Vol.1 (Various Artists)Artist: Various Artists
Label: Studio Mule
Product Type: VINYL LP
UPC: 880319897030
Genre: Rock
Release Date: 2018-02-09
Number of Discs: 2
Additional Details: 2 PACK
Mule Musiq announce their new label, Studio Mule. Midnight In Tokyo Vol. 1 is a compilation of Japanese disco, boogie, and soul music. The compilation starts off with the Afro disco classic "Mi Mi Africa" by harmonica player Nobuo Yagi. "Silver Spot" is a jazzy fusion disco track taken from composer, arranger, and multi-instrumentalist Nobuyuki Shimizu's first album (1980), released when he was 19. The track features singer Epo. "Samba Night" is by vocalist Keisuke Yamamoto and his band Piper, from their masterpiece second album Summer Breeze (1983) - a delightful city pop number for fans of Tatsuro Yamashita. "Akogareno Sundown" is a Japanese soul classic, sung by singer Haruko Kuwana (sister of Masahiro Kuwana). Produced by Mackey Feary Band, known for the soulful classic "A Million Stars". "Koiwa Saiko (I'm In Love)" is a mellow and groovy track by singer Aru Takamura, the great-grandchild of sculptor Kouun Takamura. It can be thought of as Japan's answer to Cheryl Lynn's "Got To Be Real". "What The Magic Is To Try" is a cult electropop track by Honma Express, a project helmed by producer Kanji Honma. Hailed as Japan's Trevor Horn, he is also known as the producer of legendary techno pop band TPO. "Colored Music" is a song by Colored Music, a duo of pianist Ichiko Hashimoto and her partner Atsuo Fujimoto. Taken from their sole album (1981), the Japanese rare groove treasure is a mesh of new wave, synth pop, and jazz influences. The dubby electronic new wave disco "Electric City" is a B side of pop idol group Shohjo-Tai & Red Bus St Project's debut 12" single. "Love Is The Competition" is a breezy disco jam by Okinawa-born bilingual artist Hitomi Tohyama, originally featured on her album Next Door (1983). Taken from Mariah project's diva Yumi Murata's first album (1979), "Krishna" is a funky and soulful rockin' disco cut. Reminiscent of Chaka Khan's "I Know You, I Live You", "Live Hard, Live Free" is a song by jazz vocalist Eri Ohno who is known for her work with DJ Krush. "Rocket 88" is a melancholic disco number by singer Minnie originally released through Sapporo's independent label Paradise Records. Closing out the 13-track compilation is Japanese disco staple "Tokyo Melody", sung by Shoody and backed by Tetsuji Hayashi's disco band the Eastern Gang. Compiled by Toshiya Kawasaki. Mastering by Kuniyuki Takahashi. Cover photo by Mika Kitamura.
Tracks:
1.1 Mi Mi Africa - Nobuo Yagi
1.2 Silver Spot - Nobuyuki Shimizu
1.3 Samba Night - Piper
1.4 Akogareno Sundown - Haruko Kuwana
1.5 Koi Wa Saikou (I'm in Love) - Aru Takamura
1.6 What the Magic Is to Try - Honma Express
1.7 Colored Music - Colored Music
1.8 Electric City - Shohjo-Tai ; Red Bus St Project
1.9 Love Is the Competition - Hitomi Tohyama
1.10 Krishna - Yumi Murata
1.11 Live Hard, Live Free - Eri Ohno
1.12 Rocket 88 - Minnie
1.13 Tokyo Melody - Shoody
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4.5 ★★★★★
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Product Reviews
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes.
Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself.
I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance.
What I liked:
* The author is very honest. He does not shy away from discussing his failures (and successes).
* The postmortem on the game "Life of Pixel" was especially good.
* Interviews from various indie studios are sprinkled throughout.
What I did not like:
* A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations.
* The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book.
* When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site).
* Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook.
* The book is filled with tons of web links. My paperback copy was not so useful here.
I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
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Reviewed in the United States on May 26, 2024
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