SKU: 95636309441

Strut Bar Nissan 200SX S13 S14 Pro

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Description

Strut Bar Nissan 200SX S13 S14 ProThe dimensions are ideally suited to the model. Fits to models: NISSAN 200SX S14 1995 97 NISSAN 200SX S13 1989 94 Stiffened strut for chalices improves handling especially when cornering, stiffens the suspension and eliminates the effect of swimming in corners. It has advanced regulation on both poles which allows perfect fit and regulation. You won't find such professionally made spacers elsewhere. The strut connects two cups of shock absorbers on

The dimensions are ideally suited to the model.

Fits to models:

  • NISSAN 200SX S14 1995-97
  • NISSAN 200SX S13 1989-94

Stiffened strut for chalices improves handling especially when cornering, stiffens the suspension and eliminates the effect of swimming in corners.

It has advanced regulation on both poles which allows perfect fit and regulation. You won't find such professionally made spacers elsewhere. The strut connects two cups of shock absorbers on one axle. As a result, the car is more rigid. Car body is much less deformed by the forces acting on the car. A smaller degree of deformation means much greater steering precision.

Strut made of aluminum, cup fittings - steel.

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SKU: 95636309441

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4.9 ★★★★★
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Product Reviews
J
Justin Horner
Birmingham, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Louisville, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Lexington, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Waukegan, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Houston, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024

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