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Description
小貓探長嚇一跳 (王淑芬): :
作者: 王淑芬 繪者: 李小逸
小貓探長從來不公開的偵探筆記本,輕輕一甩,哇!筆記本裡的祕密都變成了一顆顆驚奇扭蛋,一打開,出現的新朋友讓人嚇一跳!
口袋大王的衣服上全都是口袋,猜一猜,每個口袋裡到底裝了什麼樣的寶貝?把褲子當帽子的不平凡,這一次要教小貓探長做什麼有趣的事情?影子人期待的大魔法真的能成真,變出一個又一個影子人嗎?滿滿小姐對月亮很不滿的理由,到底是不是有道理?
邀請大家跟著小貓探長拜訪新朋友,故事最後還有好玩的迷宮地圖,讓你看看自己最像誰!
作者
王淑芬
一九六一年生於台灣台南。國立台灣師範大學教育系畢業。
已出版兒童文學與親師教育書籍「君偉上小學」系列、《一句話專賣店》、《一張紙做一本書》等五十餘冊。
作品曾獲好書大家讀年度好書獎、讀書人年度好書獎等。
曾任小學主任、美術教師、公共電視與慈濟大愛電視台童書閱讀相關節目顧問。愛貓人與愛書人也。
繪者
李小逸
高雄人,在好多年前跑到山丘上的東海大學念美術系以後,開始了畫插畫的路。
現居台北,喜歡畫畫和一些小手作,希望透由作品能夠傳達溫暖的感受給看到的人們。喜歡小動物,自從八年前與第一隻貓相遇之後成為了忠誠的貓奴,現在則是四貓+一人的管家。
王淑芬
一九六一年生於台灣台南。國立台灣師範大學教育系畢業。
已出版兒童文學與親師教育書籍「君偉上小學」系列、《一句話專賣店》、《一張紙做一本書》等五十餘冊。
作品曾獲好書大家讀年度好書獎、讀書人年度好書獎等。
曾任小學主任、美術教師、公共電視與慈濟大愛電視台童書閱讀相關節目顧問。愛貓人與愛書人也。
繪者
李小逸
高雄人,在好多年前跑到山丘上的東海大學念美術系以後,開始了畫插畫的路。
現居台北,喜歡畫畫和一些小手作,希望透由作品能夠傳達溫暖的感受給看到的人們。喜歡小動物,自從八年前與第一隻貓相遇之後成為了忠誠的貓奴,現在則是四貓+一人的管家。
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4.2 ★★★★★
Based on 23 reviews
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Product Reviews
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall!
Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot.
The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.
One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.
Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.
Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.
Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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