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IntellivisionBy: Tom Boellstorff, Braxton Soderman Series: Platform Studies The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopiado these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics
By: Tom Boellstorff, Braxton Soderman | Series: Platform StudiesThe engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry.
Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983.
While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.
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4.8 ★★★★★
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Product Reviews
★★★★★ 5
Long lasting
Color: Assorted Colours, Size: 1 Count (Pack of 1), Style: Medium,Permanent,Fine
Perfect as a Nurse to write on anything
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Reviewed in the United States on February 5, 2026
★★★★★ 5
Excelente
Color: Assorted Colours, Size: 1 Count (Pack of 1), Style: Medium,Permanent,Fine
Súper prácticos
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Reviewed in the United States on March 12, 2026
★★★★★ 5
Great value solar watch
Color: Blue
Great watch for the money. Works exactly as promised. Directions could have been much better but were adequate.
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Reviewed in the United States on April 26, 2026
★★★★★ 4
Liked
Color: Black
Good watch for my daily needs
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Reviewed in the United States on April 1, 2026
★★★★★ 5
Comfortable and bright glow!
Color: Khaki, Color: Khaki
I've had this watch for about a year and never take it off. The glow feature is so bright it will light up a dark room and blind you if you just woke up 😆. But I love it. I trimmed the strap to just fit cause it was a little long.
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Reviewed in the United States on May 17, 2026