SKU: 31477198056

Syvecs Nissan R35 GTR Stand-Alone Engine Management

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Description

Syvecs Nissan R35 GTR Stand-Alone Engine ManagementThe pinnacle of engine tuning is now available for the R35 Nissan GT R. Introducing Syvecs Engine Management System. The Syvecs systems allows for features and fine tuning previously unavailable for the GT R. Here at AMS we have invested hundreds of hours into the Syvecs system to be able to unlock the true potential of any GT R regardless of power level or type of use. Better 0 60 times, Better drivability, faster shifts, Full traction control. There

The pinnacle of engine tuning is now available for the R35 Nissan GT-R. Introducing Syvecs Engine Management System. The Syvecs systems allows for features and fine tuning previously unavailable for the GT-R. Here at AMS we have invested hundreds of hours into the Syvecs system to be able to unlock the true potential of any GT-R regardless of power level or type of use.  Better 0-60 times, Better drivability, faster shifts, Full traction control.  There simply is no equal for ECU tuning with the Nissan GT-R

  • Live Tuning of every aspect of the engine’s calibration, including signals sent to the TCM and 4WD
  • Ability to select desired engine map, boost level, traction and launch control levels through steering wheel buttons
  • Fully adjustable Launch control with Anti-lag strategies and Ramp in Maps
  • Full Variable Valve Timing control
  • Closed loop Dual Lambda Control
  • Fully adjustable closed loop boost control with launch level adjustments and trims for turbo speed, air charge, engine coolant temp, exhaust gas temperatures etc
  • Monitor and trimming of exhaust gas temperatures
  • Built in data logging of up to 8 hours, with data rates at up to 1000hz
  • Pit lane limiter strategies, great for building boost on a roll
  • Antitheft and valet modes
  • Super fast connection via RJ45 Ethernet port for live tuning anywhere in the world or even remotely if on track if connected to a wireless unit.
  • Adjustable traction control strategies based on lateral g, steering angle and/or individual wheel speed monitoring.
  • 4 programmable and selectable target slip maps. An immediate torque reduction can be applied by the ECU via ignition retard or a fuel cut.
  • Configurable Engine Safety Trips on all important parameters like oil temperature, oil pressure.
  • Fuel pump control of both main, and sub pumps, as well as Relative fuel pressure monitoring and limiting in the event of fuel pressure dropping on boost.
  • 4 different Pedal to Throttle Angle maps with multipliers for different parameters e.g. speed. Again adjustable via steering wheel buttons
  • Configurable individual cylinder closed loop knock control, to suit any cylinder modification with adjustments to frequency, windows for listening and gains for each cylinder. Ability to trigger full cylinder shutdown in severe knock conditions.
  • Ability to change torque levels or demand levels sent to 4wd unit and TCM ECU for changing of up shift and down shift points, clutch pressures and diff tightness.
  • Change torque reduction levels on shifts. Essential for very high power GTRs where themaximum reduction available via the stock ECU is not enough to prevent damage to components
  • Ability to change Torque ramp in after launch
  • Change throttle blip requests to match your torque band. Especially useful on oversized turbo installations.
  • Run up to 7bar map sensors
  • Control high or low impendence injectors
  • Control up to 12 injectors for high power installations where staged injection may be required
  • Change injector dead times based on voltage levels for proper control
  • Change injector end angle to ensure injection point is properly calibrated
  • Ability to fit any type of external sensor to monitor and trigger safety trips from anything from crank case pressure to damper position
  • Ability to use any size DBW throttle body e.g. Chevrolet LS7
  • Wet and Dry – Wet and Dry nitrous control with ability to drive solenoids directly and control n20 heaters via pressure monitoring
  • Ability to control any external vehicle features based on sensor inputs e.g. Adjustable rear wing linked to G force or exhaust control valves
  • Connect any race series dash or even one of our partners’ Touchscreen CANBUS adjustment /display units

·         View any input live with built in scope up to 1000hz

Requires tuning

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SKU: 31477198056

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Contemporary Gentleman
Draper, US
★★★★★ 5
A Textbook for My Students
Format: Kindle
I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.
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Reviewed in the United States on April 7, 2016
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MEL
Waukegan, US
★★★★★ 5
Step by Step
Format: Kindle
This series of books has step by step instructions that are easy to follow. There are lots of pictures to verify you are doing things correctly. I have done three books in this series so far (Foundations, Beginner, and Platform). Before starting the books, I had some coding background, but no experience with Unity. Each book covers a manageable amount of information. There is so much to learn, but the author does well to stick to key points to not make the reader feel overwhelmed.
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Reviewed in the United States on August 6, 2018
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Verified Purchase
GuyWithNoName
Alexandria, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
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Reviewed in the United States on September 2, 2024
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Marleina Kaplar
Los Angeles, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
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Reviewed in the United States on January 8, 2026
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FranCarv
Charlottesville, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
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Reviewed in the United States on June 15, 2020

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