SKU: 39677285037

raumbediengeraet interface 24 v rymaskon rym 1402 rh co2 mod ll modbus rtu schwarz 24 v ac dc rym1 4021 m610 004

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Description

raumbediengeraet interface 24 v rymaskon rym 1402 rh co2 mod ll modbus rtu schwarz 24 v ac dc rym1 4021 m610 004Les appareils de commande dambiance des sries Rymaskon 1000 sont conus pour piloter (jusqu 2 zones climatiques) les pices dhabitation, les chambres dhtel et les bureaux, et rgulent individuellement les niveaux de chauffage, de refroidissement et de ventilation de lespace intrieur. Les variantes de contrleurs peuvent tre utilises en appareils autonomes grce aux fonctions de rgulation intgres PI, PWM ou la rgulation 2 3 points. La gamme se distingue par

Les appareils de commande d’ambiance des séries Rymaskon® 1000 sont conçus pour piloter (jusqu’à 2 zones climatiques) les pièces d’habitation, les chambres d’hôtel et les bureaux, et régulent individuellement les niveaux de chauffage, de refroidissement et de ventilation de l’espace intérieur. Les variantes de contrôleurs peuvent être utilisées en appareils autonomes grâce aux fonctions de régulation intégrées PI, PWM ou à la régulation 2-/3 points. La gamme se distingue par un design élégant, une utilisation intuitive et de nombreuses possibilités de combinaison des composants individuels.

Les appareils de commande d’ambiance Rymaskon® 1000 (interface) servent à piloter la température, le ventilateur, la protection solaire (stores à lames, jalousies) ou l’éclairage (avec fonction de gradation). Les appareils de commande d’ambiance mettent les valeurs de consigne à disposition au choix via Modbus câblé de manière conventionnelle ou via le W-Modbus sans fil basé sur la radio de la GTB. L’affichage optique s’effectue à l’aide d’un écran TFT 2", et la commande via des touches capacitatives (touchkeys).
En plus du capteur intégré de température et d’humidité, des capteurs pour le CO2 et le VOC sont disponibles en option. En outre, une entrée pour un capteur de température passif (NTC10K) ainsi qu’une entrée pour un contact sans potentiel sont disponibles. Ainsi, par exemple, un contact de fenêtre ou un surveillant de condensation peuvent être raccordés. Cela permet de disposer de toutes les possibilités pour climatiser les pièces de façon flexible et individuelle.
Tous les types d’appareils sont disponibles dans un boîtier intemporel Iduna 3 (112 x 89,5 x 24 mm) en blanc ou en noir. Le montage mural s’effectue sur des boîtes standard encastrées ou en saillie.
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SKU: 39677285037

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4.6 ★★★★★
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Colton H Briggs
Carnegie, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
M
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Mike
San Leandro, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
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J. Hume
West Palm Beach, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
A
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Amazon Customer
Alexandria, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
T
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Tim Beaudet
Phoenix, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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