SKU: 50636402462

Ass Savers Win Wing Gravel Mudguard - Black Dot

Sale price$134.55 Regular price$149.50
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Description

Ass Savers Win Wing Gravel Mudguard - Black DotAss Savers Win Wing Gravel Mudguard Black Dot r en ltt bakskrm som passar gravelcyklar och fungerar bra ven p mnga andra cykeltyper. Den r utformad fr bikepacking och gr det enkelt att hlla baksidan torr nr du ger dig ut p lngre turer i varierat vder. Passform: Fungerar p i princip alla gravelcyklar (och de flesta andra ramtyper) en flexibel lsning som passar mnga uppstllningar. Montering: Montera utan verktyg direkt p sadelstagen fr snabb och enkel

Ass Savers Win Wing Gravel Mudguard – Black Dot är en lätt bakskärm som passar gravelcyklar och fungerar bra även på många andra cykeltyper. Den är utformad för bikepacking och gör det enkelt att hålla baksidan torr när du ger dig ut på längre turer i varierat väder.

  • Passform: Fungerar på i princip alla gravelcyklar (och de flesta andra ramtyper) ‒ en flexibel lösning som passar många uppställningar.
  • Montering: Montera utan verktyg direkt på sadelstagen för snabb och enkel installation.
  • Design och färg: Black Dot-version i svart med ett diskret prickmönster som passar de flesta färgscheman.
  • Lättviktsdesign: Lätt bakskärm som bidrar till låg vikt och frihet i cykelns uppbyggnad för längre turer.
  • Skyddsnivå: Håller baksidan torr från vattenstänk, i praktiken från knät och uppåt under våta och damiga vägar.
  • Kompletterande packlösning: Kan användas samtidigt som en stor sadelväska – perfekt för bikepacking där skydd och last krävs.

Genom att kombinera enkel, verktygsfri montering med effektivt skydd gör Win Wing Gravel Mudguard det praktiskt att lägga till skyddet när vädret kräver det – utan att offra utrymme för din utrustning. Denna skärm är särskilt värdefull för den som vill köra längre turer med en stor sadelväska utan att kompromissa med komforten eller viktbalansen på cykeln.

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SKU: 50636402462

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4.4 ★★★★★
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Verified Purchase
Arch Stanton
Lexington, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Battle Creek, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Grantham, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Massapequa, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Port Orchard, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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