SKU: 52567383157

我是湯匙 (建立自信心)

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我是湯匙 (建立自信心)Amy Krouse Rosenthal (Scott Magoon) Amazon 3 30OK 2003 A. W.www. scottmagoon. com 100

作者:艾美.克蘿絲.羅森朵 (Amy Krouse Rosenthal)| 繪者:史考特.馬谷(Scott Magoon)|譯者:黃筱茵


Amazon亞馬遜網路書店★★★★★五顆星評價
一本幫助孩子建立「自我肯定」的圖畫書
 
  你是否和小湯匙一樣,時常覺得別人比自己厲害、比自己更好?
 
  小湯匙覺得自己的功能就和外表一樣平凡,一點也不特別。他好羨慕其他餐具,例如刀子可以切麵包、也能用來抹果醬;叉子可以用來吃蛋糕、義大利麵還有生菜沙拉;筷子更是一與眾不同,看起來就酷炫無比!但是,小湯匙卻不知道,其他餐具也羨慕著他……
 
本書特色
 
  每個人、每個生命都無比特別
  作者敏銳的詮釋小朋友長大過程細膩的心理和感受,將之以溫馨趣味且鼓勵人心的手法的呈現一個餐具家庭的故事;畫者生動靈活的線條和雅致的用色,賦予這些餐具豐富的表情和肢體,就像生活在我們四周的朋友。
 
  《我是湯匙》適合爸爸媽媽帶著小朋友一同欣賞,這本書溫柔的提醒我們不需要和別人比較,天生我材必有用,每個人都應珍視自己和他人獨一無二的特質,透過閱讀,讓小朋友了解到建立自信心的重要性,以及每個人所被賦予的獨特價值和魅力。

  *適讀年齡:3歲以上
  *有注音

作者簡介
艾美‧克蘿思‧羅森朵
 
  是一位多才多藝的創作者,也是數本得獎繪本的作者,創作了30多本童書,包括《小豆子豆豆》、《貓頭鷹飛飛》、《咬一口餅乾,學點東西》還有《OK書》,《紐約時報》曾報導提到艾美獲獎的兒童讀物「像鬱金香一樣散發著春天的氣息:優雅而振奮人心。」她也寫一些給大人看的書,包括《日常生活百科全書》。
 
繪者簡介
史考特‧馬谷
 
  新英格蘭人,因為喜歡為孩子們拼湊文字和圖片,從 2003 年起就一直在為年輕讀者設計、寫作和插圖書籍。同時也是《雨果與米爾思:我畫出全世界!》的作者與繪者。他還幫A.W.佛列爾提的《運氣不好的怪獸:挑食的故事》還有卡拉‧拉羅的《醜醜魚》繪製插圖。想進進一步認識畫機的讀者歡迎拜訪他的個人網站www.scottmagoon.com
 
譯者簡介
黃筱茵
 
  國立臺灣師範大學英語研究所文學組博士班肄業,曾獲師大英語系文學獎學金。曾任編輯,翻譯書籍逾100冊。擔任過聯合報年度好書評審與信誼幼兒文學獎初選評審,長期為報章書本撰寫圖畫書導讀與小說書評,目前撰寫書評導讀的報刊主要是《中國時報》開卷版、《國語日報》兒童文學版和星期天書房版等。翻譯許多作品有:《到小莉家過夜》、《蘇菲亞的一句話》、《螢火蟲晚安》…等。
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SKU: 52567383157

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4.0 ★★★★★
Based on 9 reviews
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Verified Purchase
Arch Stanton
Los Angeles, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Belleville, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Omaha, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Belleville, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Port Orchard, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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