SKU: 65251821507

PRS CE 24 Electric Guitar (Vintage Natural)

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Description

PRS CE 24 Electric Guitar (Vintage Natural)Addictive Bolt on Tone & Feel Since the dawn of rock and roll, the snap and response that comes from a bolt on neck guitar has been an essential part of the mix. These attributes have, in turn, become essential to many players trying to tell their story through music. The CE 24 pairs PRSs traditional body combination of the mahogany back and maple top with a bolt on maple neck and rosewood fretboard. The neck sports a Pattern Thin carve and satin

Addictive Bolt-on Tone & Feel
Since the dawn of rock and roll, the snap and response that comes from a bolt-on neck guitar has been an essential part of the mix. These attributes have, in turn, become essential to many players trying to tell their story through music. The CE 24 pairs PRS’s traditional body combination of the mahogany back and maple top with a bolt-on maple neck and rosewood fretboard. The neck sports a Pattern Thin carve and satin nitro finish for a natural, addictive feel.

To further maximize the guitar’s inherent tone and clarity, the CE 24 features PRS 85/15 pickups, which were designed to have clarity across their extended high and low end frequencies. The electronics consist of a volume and push/pull tone control with 3-way toggle switch for a total of six classic sounds.

The PRS CE 24 now comes with PRS Phase III tuners, featuring a handsome open-back design, unplated brass shafts, and highly-usable gear ratio.

The original CE was introduced in 1988 and offered players PRS design and quality with the added snap and sparkle of traditional bolt-on guitars.

PRS Patented Tremolo
Patented design, delivering tonal fidelity, player comfort, and tuning stability.

PRS Phase III Locking Tuners with Wing Buttons
Modern locking technology with vintage elegance, these lightweight tuners promote tone transfer for a louder, more resonant instrument.

PRS 85/15 Pickups
Uncovered pickups with remarkable clarity and extended high and low end, perfect for more modern applications.

Specifications

Body
Body Construction Solidbody
Top Wood Maple
Back Wood Mahogany
Top Carve Violin
Neck
Number of Frets 24
Fret Wire PRS Standard Fret Wire
Width of Fret Crown .104"
Height of Fret Crown .047"
Scale Length 25"
Neck Wood Maple
Neck Construction Scarfed
Truss Rod PRS Double-Acting
Neck Shape Pattern Thin
Neck Depth at the 1/2 Fret 53/64"
Neck Depth at the 12 1/2 Fret 57/64"
Neck Width at the Nut 1 11/16"
Neck Width at the Body 2 1/4"
Fretboard Wood Rosewood
Fretboard Radius 10"
Fretboard Inlay Birds
Headstock Logo Signature, Decal
Neck/Body Assembly
Neck/Body Assembly Type Bolt-On
Finish
Finish Type High-Gloss Nitro
Neck Finish Type Satin Nitro
Hardware
Bridge PRS Patented Tremolo
Tuners PRS Phase III Locking Tuners with Wing Buttons
Hardware Type Nickel
Nut PRS
Truss Rod Cover "CE"
Electronics
Treble Pickup 85/15
Bass Pickup 85/15
Controls Volume and Push/Pull Tone Control w/ 3-Way Toggle Pickup Switch
Additional Info
Strings PRS Signature 10-46
Tuning Standard (6 String): E, A, D, G, B, E
Case Premium Gig Bag
Shipping Notes
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SKU: 65251821507

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Arch Stanton
Phoenix, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Birmingham, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Lake Worth, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Massapequa, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Lowell, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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