SKU: 6842257147

Autel APB112 Smart Key Emulator Collect Data Identify Ignition Coil Trouble Decode Data for Autel IMMO Key FOB Programming Tools OBD2 Scanner Diagnostic Tool IM508 IM508S IM608 IM608S II

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Description

Autel APB112 Smart Key Emulator Collect Data Identify Ignition Coil Trouble Decode Data for Autel IMMO Key FOB Programming Tools OBD2 Scanner Diagnostic Tool IM508 IM508S IM608 IM608S IIAutel APB112 Smart Key Fob Emulator for Autel IMMO Tools The Autel APB112 Smart Key Emulator is designed to collect the data sent from the ignition coil, aiming to identify the ignition coil troubles and decode the data of the vehicle key chip. It can also emulate the vehicle key chip. The APB112 must be used with the XP400 Pro in conjunction with a MaxiIM Key Programming Tablet. Autel APB112 Features: Smart key simulator 46, 4D data collection 46

Autel APB112 Smart Key Fob Emulator for Autel IMMO Tools

The Autel APB112 Smart Key Emulator is designed to collect the data sent from the ignition coil, aiming to identify the ignition coil troubles and decode the data of the vehicle key chip. It can also emulate the vehicle key chip. The APB112 must be used with the XP400 Pro in conjunction with a MaxiIM Key Programming Tablet.

Autel APB112 Features:

  • Smart key simulator
  • 46, 4D data collection
  • 46 smart key password calculation
  • 46 chip simulation
  • Toyota 4D (94/D4, 98) smart key simulation
  • Toyota H (88/A8, A9, 39) smart key simulation
  • Toyota/Lexus smart key all key lost
  • Chip decoding (Hyundai 46)
  • Collects data from the ignition coil
  • Identify ignition coil troubles
  • Decode vehicle key chip data
  • Simulate vehicle key chip (ex - 4D chip)
  • Must be used with an Autel diagnostic tool
  • Compatible with Autel MaxiIM IM508, IM508S, IM608, IM608 Pro, IM608S II
  • Compact but would need to be used with the XP400 Pro
  • Cannot be used with the XP200

APB112 Display

How to Connect APB112 Key Simulator?

  1. Connect the APB112 Smart Key Simulator to Autel Diagnostic Device using the supplied USB cable.
  2. After connection, the status indicator lights solid blue,indicating that the APB112 Smart Key Simulator is working properly and then automatically communicates with the Diagnostic Device.
  3. The APB112 Smart Key Simulator application is automatically upgraded on Autel Diagnostic Device according to the selected vehicle system function.
  4. Place the Smart Key Simulator close to the ignition coil for data collection, which is used for decoding the chip.After decoding, the original car chip data can becopied.
  5. The emulator key chip can generate various types ofkey chips with subsequent upgrades according to requirements.

Notes:

  1. Not work alone, but works together with any of the Autel Diagnostic Device i.e MaxiIM IM508S, Autel MaxiIM IM508
  2. Compact but would need to be used with the XP400 Pro, not with XP200.
  3. Do Not disconnect the USB Cable when use

Autel APB112 Packing List:

  • 1 x APB112 Smart Key Simulator
  • 1 x USB Cable
  • 1 x Quick Reference Guide

APB112 Product guides and documents

Key Programming Accessories (PDF)
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SKU: 6842257147

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Lowell, US
★★★★★ 5
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i want matts autograph
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Reviewed in the United States on February 1, 1999
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david shen
Birmingham, US
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
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Reviewed in the United States on May 30, 2022
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Mike Reed
Los Angeles, US
★★★★★ 3
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This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
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cybereality
Omaha, US
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text. Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow. Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it. So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal. This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
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Dr. Glen V
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Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
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