SKU: 73028251818

Works of Game

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Description

Works of GameBy: John Sharp Series: Playful Thinking An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxesto name just a few examples. Over the past fifteen years,

By: John Sharp   | Series: Playful Thinking 
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks.

Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art.

Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

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SKU: 73028251818

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4.1 ★★★★★
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Jessica Bowling
San Leandro, US
★★★★★ 4
Great value item!
This is a good quality chew toy for most dogs. Our Pitt loves it. Over time, it does shred in little patches of strings. The product was as specified. It has a great value for the money. Our first one lasted about 2 months with a puppy Pitt. We purchased a 2nd.
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Reviewed in the United States on April 1, 2026
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LC
Alexandria, US
★★★★★ 5
Well made and durable fun!
Great size for big dogs and are really durable even with aggressive chewers. You do have to replace them when they start to unravel but the set of 2 is great and gives an extra!! But really they last a lot longer than I’d thought. Very happy!
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Reviewed in the United States on May 9, 2026
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Verified Purchase
Cwedgefield
Los Angeles, US
★★★★★ 5
Ropes are tough and up to the challenge of a large dog.
Our Chesapeake Bay Retriever visits her vacation home and always expects a surprise toy. We bought her these ropes. The ropes are tough and durable. We put one up for the next visit and gave her one. She loved it!
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Reviewed in the United States on May 21, 2026
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Robin121
Chelsea, US
★★★★★ 3
Dog rope toy!
My dog loves these ropes and plays with them for long periods of time. But he’s a very aggressive chewer so one only last about 5 days. Both are gone now. He shreds them and the strings are all in the carpet. Would be better for a non-aggressive chewer.
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Reviewed in the United States on January 28, 2026
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Terrence Patriquin
Natrona Heights, US
★★★★★ 5
Best for dogs with 3+ paws
This helped me run a sub 6 minute mile
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Reviewed in the United States on May 28, 2026

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