Gallipoli 1915 - Churchills Greatest Gamble Game
SKU: 20267673839

Gallipoli 1915 - Churchills Greatest Gamble Game

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Gallipoli 1915 - Churchills Greatest Gamble GameDescriptionSpecificationsShipping Gallipoli, 1915: Churchill's Greatest Gamble, realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed but not reckless haste is the key to success. On 25th April 1915, Winston Churchill, First Lord of the Admiralty, launched a hastily assembled force of British, Australian, New

Gallipoli, 1915: Churchill's Greatest Gamble, realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success.

On 25th April 1915, Winston Churchill, First Lord of the Admiralty, launched a hastily assembled force of British, Australian, New Zealand and French troops against the Turkish defenses on the Gallipoli peninsula. Their goal was to capture the forts that guarded the Dardanelles. With that achieved, the British and French Fleets would sail to Constantinople, topple the Ottoman government, and open up a supply line to Russia. However, defending the beaches was an equal number of Turkish divisions, hardened in the recent Balkan Wars, led by well-trained Turkish officers, supported by advisors from the German General Staff.

An hour before dawn, in complete silence, the Anzacs rowed ashore at Ari Burnu, a place later to be famous as Anzac Cove. The Royal Navy had landed them in the wrong place! Huge dirt cliffs and scrub-choked washouts confronted them, rather than a beach and low dunes. Nevertheless inland they went, overrunning the Turkish pickets, only to become hopelessly confused by the night landing, jigsaw terrain, and inexperience. Several miles inland, a gifted Turkish Officer, Mustafa Kemal, was reviewing his regiment after night maneuvers above Ari Burnu. Kemal's quick and furious counter-attack saved the day for the Ottomans, and set him on the path to become the founder of modern Turkey. Further south, at Cape Helles, the Lancashire Fusiliers won six Victoria Crosses - before breakfast - as they ripped through the barbed wire on the beach. The invaders never reached even their first day's objectives, although the Turks only avoided defeat by a hair's breadth. With a different plan, they might have thrown the invaders back into the sea.

The map scale is 400 metres per hex and covers the entire peninsula from north of Anzac Cove to Cape Helles, based on the 1922 British Ordnance Survey (i.e. from Anzac to Helles, including all the forts in between). Players can choose to land at the historical beaches, or create their own plans. The game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.

The game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles. Infantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches. Daylight turns are two hours, night turns are four hours.


Barcode: 817054011537

Vendor: GMT

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SKU: 20267673839

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Crissi Germaine
Lowell, US
★★★★★ 1
Didn’t last longer enough for “before” photos.
This toy lasted about 6secs period! I literally turned my back to grab my phone and when I turned around it was in about 30 pieces and I know for a fact (💩) that my dog swallowed some. Just a waste of money for me and my Labrador.
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Reviewed in the United States on June 26, 2023
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Alma Farias
Boise, US
★★★★★ 5
Decent product. Fun for dogs
Size: Dog Rope Toy - M
My dogs loved this toy so much that they ripped it just after a month use. So durability may be lacking a bit but my dogs loved it. The price can be less since it doesn’t last that long, it’s lightweight so it’s easy to throw, and super fun for dogs.
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Reviewed in the United States on September 6, 2025
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katherine reitnauer
Charlottesville, US
★★★★★ 1
Cheaply made
Size: Dog Rope Toy - M
I ordered this toy for my son's dog and in about 10 minutes or less it was falling apart I now have four pieces not a good product.
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Reviewed in the United States on May 15, 2026
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John Thao
Pawtucket, US
★★★★★ 5
Fun tug toy that holds up well
Size: Dog Rope Toy - M
We got this rope tug toy for our dog and it’s been a hit. He loves playing tug of war and will happily drag this around the house looking for someone to play with. The rope is thick and feels like real cotton, not that super cheap stiff stuff. It has some give to it but still feels sturdy. So far it has held up well to lots of chewing and tugging. Our dog isn’t a hardcore destroyer, but he definitely tests his toys, and this one is still in one piece. It’s also a nice size, not tiny, so it works well for medium and bigger dogs, but a smaller dog could still enjoy it. Overall, it’s a simple toy that does what you want it to do. Keeps the dog busy, gives them something safe to chew on, and holds up better than most rope toys we’ve tried.
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Reviewed in the United States on January 3, 2026
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T Lance
West Palm Beach, US
★★★★★ 3
Red flag!!!
Size: Dog Rope Toy - M
Within an hour of giving this toy to my dog, she chewed off the plastic handle and the plastic ball. The worst part is that they came off in very small pieces, some like crumbles. This could have been a serious problem if I had not been watching her and able to take it away.
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Reviewed in the United States on May 12, 2026

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