Hudson Reed Fusion Wall Hung Vanity Unit & Side Tap Basin 500mm (2-Door) - Charcoal Black (Compact)
SKU: 28273473490

Hudson Reed Fusion Wall Hung Vanity Unit & Side Tap Basin 500mm (2-Door) - Charcoal Black (Compact)

Sale price$95.37 Regular price$105.97
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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

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Description

Hudson Reed Fusion Wall Hung Vanity Unit & Side Tap Basin 500mm (2-Door) - Charcoal Black (Compact)Achieve the co ordinated look with our Charcoal black fitted furniture ranges. Our compact units have a thinner depth, ideal for cloakrooms or smaller bathrooms. Our ready built combinations save on time and make your life easier. This unit has soft close doors which limits the daily wear and tear and provides a quieter closing action. This product is made here in Britain to the highest quality standard. Technical Specification Height: 579 mm Weight:

Achieve the co-ordinated look with our Charcoal black fitted furniture ranges. Our compact units have a thinner depth, ideal for cloakrooms or smaller bathrooms. Our ready-built combinations save on time and make your life easier. This unit has soft-close doors which limits the daily wear and tear and provides a quieter closing action. This product is made here in Britain to the highest quality standard.

Technical Specification

  • Height: 579 mm
  • Weight: 10.1 kg
  • Width: 505 mm
  • Depth: 260 mm
  • Material: MFC Textured Woodgrain
  • Tap Holes: 1
  • Waste: No
  • Bowl Shape: Rectangular
  • Inner Bowl Height: 103.0000 mm
  • Mount Type: Wall Hung
  • Handle Type: Finger Pull
  • Construction Type: Rigid
  • Fascia Thickness: 18.0000 mm
  • Legs Included: No
  • Manufacture Guarantee: 5 Years
  • Guarantee Details: During installation extra care must be taken to avoid damaging the fittings. We provide Manufacture Guarantee against faulty workmanship or materials (excluding serviceable parts), providing they have been installed, cared for and used in accordance with our instructions.
    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 28273473490

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    4.5 ★★★★★
    Based on 356 reviews
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    M
    Verified Purchase
    Mike Athey
    Carnegie, US
    ★★★★★ 2
    Content seems good, but support files/code are insufficient, and the code seems illogical in places
    Format: Paperback
    This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 31, 2023
    S
    Verified Purchase
    Shannon
    Grantham, US
    ★★★★★ 5
    Very helpful
    Format: Paperback
    Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 9, 2024
    C
    Verified Purchase
    ChargingBull
    Lake Worth, US
    ★★★★★ 5
    Lots of uses in Roblox
    Format: Paperback
    Son loves getting these for birthdays and holidays.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 6, 2025
    J
    Verified Purchase
    jeanet
    Dallas, US
    ★★★★★ 5
    Easy to follow
    Format: Paperback
    My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 27, 2023
    I
    Verified Purchase
    Internetaholic
    Fort Morgan, US
    ★★★★★ 4
    Maybe Outdated
    Format: Paperback
    I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 26, 2025

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