SKU: 32034986115

Ambiance de Montagne | Coffret trilogie

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Ambiance de Montagne | Coffret trilogieCOMPOSITION DU COFFRET Sapin de Nol: Un hommage vritable aux notes aromatiques et balsamiques de la rsine propre aux aiguilles de pin. Cette bougie, premire composition du matre parfumeur Alberto Morillas pour Mizensir, nous transporte au coeur de la magie des forts alpines travers un voyage olfactif aux accents verts et boiss. Pomme d'Ambre: Cette bougie a t conue comme une ode rgressive aux saveurs enveloppantes d'enfance. La volupt de la vanille et

COMPOSITION DU COFFRET

Sapin de Noël: Un hommage véritable aux notes aromatiques et balsamiques de la résine propre aux aiguilles de pin. Cette bougie, première composition du maître parfumeur Alberto Morillas pour Mizensir, nous transporte au coeur de la magie des forêts alpines à travers un voyage olfactif aux accents verts et boisés.

Pomme d'Ambre: Cette bougie a été conçue comme une ode régressive aux saveurs enveloppantes d'enfance. La volupté de la vanille et l'amertume de l'écorce d'orange sont savamment mêlées aux notes d'épices, dont le clou de girofle.

Pain d'Epices: Cette bougie est un hommage véritable à la suavité du pain d'épices. La douceur de l'anis étoilé est ici ravivée par l'éclat des clous de girofles et par la chaleur de l'écorce de cannelle. Une célébration des moments d'enfance les plus tendres et intimes.

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SKU: 32034986115

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4.1 ★★★★★
Based on 237 reviews
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Oilyraincloud
Lowell, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Bozeman, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Grantham, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Verified Purchase
Roger Andersen
West Palm Beach, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Battle Creek, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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