Bride Stradia III Reclining Seat - Red / Aramid-Black Shell / Low Cushion
SKU: 55195981503

Bride Stradia III Reclining Seat - Red / Aramid-Black Shell / Low Cushion

Sale price$1201.50 Regular price$1335.00
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Description

Bride Stradia III Reclining Seat - Red / Aramid-Black Shell / Low CushionNote: Each Bride Seat is sold Individually Note: Silver FRP Shell Shown in Photo's. This Stradia III is for Black Aramid Shell BRIDE: A new generation reclining seat that is the new flagship of BRIDE, which combines hold performance and convenience at a high level. The STRADIA series, which has undergone its first full model change in about 15 years, is a new generation of reclining seat created with BRIDE's original idea in mind: to combine the hold

Note: Each Bride Seat is sold Individually

Note: Silver FRP Shell Shown in Photo's. This Stradia III is for Black Aramid Shell

BRIDE: A new generation reclining seat that is the new flagship of BRIDE, which combines hold performance and convenience at a high level.

The STRADIA series, which has undergone its first full model change in about 15 years, is a new generation of reclining seat created with BRIDE's original idea in mind: to combine the hold performance required for circuit driving with the convenience and comfort for daily use. From the design, body shell and frame to the cushion, and reclining mechanism, BRIDE is a newly designed flagship model created with 40 years of cultivated experience and technology in the motor sports scene.

STRADIA III has a bone frame newly designed by 3D-CAD and a body shell with a monocoque structure that inherits the design of ZETA IV, which dramatically improves the rigidity and strength of the seat compared to the previous model Stradia II. The seat rigidity and strength of STRADIA III have been greatly improved compared to STRADIA II. In addition, its newly-developed reclining mechanism and one-touch reclining lever, which aim at maximal operability, convenience, and durability, achieve more reliable holdability and comfort by suppressing backlash and vibrations through stepwise adjustments. What's more, a belt hole for a 6-point harness has been newly installed on the back of the seat, which uses a specially designed high-density urethane foam for its seat and thigh cushions. STRADIA III is a new-generation reclining seat that combines the hold performance required for circuit driving with the convenience and comfort required for everyday use, and these different performances at a high level. You can choose from two types of colors: gradation logo, black and red, two types of shells, FRP silver shell and super aramid black shell, and two types of cushions, standard type and low type.

Features:

A new frame & shell designed using 3D-CAD
The innovative bone frame and body shell with a monocoque structure that inherits the design of ZETA IV are shaped to envelop the shoulders with more emphasis on hold performance. As a result, the load capacity of the frame has increased by 200%, the torsional strength by 40%, and the frontal collision strength of the backrest by 15% compared to STRADIA II.

Specially designed seat and thigh cushions
The specially designed high-density foam molded urethane used for the seat and thigh cushions applies surface pressure evenly to the flat seat surface, so it also has a good hold and reduces fatigue. In addition, it is hard to settle and has excellent durability. In addition to the standard type, there is also a low type thigh cushion with a thickness reduced to 2/3.

Belt hole compatible with FHR system and 6-point harness
A large belt hole compatible with FHR systems such as HANS and a belt hole for 6-point harness, which was often requested by STRADIA users, are newly installed at the bottom of the seat. This allows you to enjoy circuit driving and various motor sports more safely.

A newly developed stepped reclining mechanism
The reclining mechanism has been renewed to achieve a compact design while allowing significantly improvements in precision and strength. In addition, backlash (play) and looseness, often found in stepped adjustment mechanisms, have been reduced to the utmost, achieving more reliable hold and comfort.

A one-touch reclining lever with excellent functionality
In the previous model, the backrest angle adjustment came in dial form, but in STRADIA III, a one-touch reclining lever has been adopted for operability, convenience, durability and saving on in-vehicle space.
**Compatible with the following seat rail types: RB, RK, RO, LR**

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SKU: 55195981503

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Vincent Marias
Omaha, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Joan Rubio
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Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Whiting, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Natrona Heights, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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ghostwriter
Dallas, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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