SKU: 77532518517

STONES II Documentary Backer

Sale price$18.90 Regular price$21.00
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Shipping Estimate
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  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 20 - Aug 25

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

STONES II Documentary BackerStones II started filming last Summer. You can be part of the myth, folklore and legend of Ireland. As a backer you'll get your name in the documentary credits, as well as a few other things (depending on backer level). This is limited to 199 places. All backers get access to our WhatsApp Group, that has behind the scenes clips, photos and much more. You get to have your say, and provide feedback. The documentary starts filming in January, and will be

Stones II started filming last Summer.

You can be part of the myth, folklore and legend of Ireland. As a backer you'll get your name in the documentary credits, as well as a few other things (depending on backer level).

This is limited to 199 places. All backers get access to our WhatsApp Group, that has behind the scenes clips, photos and much more. You get to have your say, and provide feedback. The documentary starts filming in January, and will be finished for Autumn 2025.

Please select Documentary Backer Delivery for free postage. Bronze doesn't require delivery, unless you win a prize. All backers are entered into our goodie bag giveaway after the film premieres.

Bronze (100) [DOES NOT INCLUDE COIN]

  • Name at the end of the credits (small font, 100 names on screen) 
  • Name on cinema premiere backdrop for photos (small font) 
  • Access to WhatsApp Backer Group (with backer giveaways)
  • Digital copy of the film.

Silver (60)

  • Name on 2nd or 3rd page of credits (based on who ordered 1st, 30 names on screen)
  • Name on cinema premiere backdrop for photos (medium font) 
  • Limited edition coin (Diameter 1 inch, 25.4 mm)
  • Foiled Welcome card
  • Social Media Thank You post
  • Access to WhatsApp Backer Group (with backer giveaways)
  • Digital copy of the film.

Gold (36)

  • Name on 1st page of credits (36 names on screen)
  • Name on cinema premiere backdrop for photos (large font) 
  • Limited edition coin (Diameter 1 inch, 25.4 mm)
  • Foiled welcome card
  • Social Media Thank You post
  • Access to WhatsApp Backer Group (with backer giveaways)
  • Framed A4 Documentary Plaque 
  • Digital copy of the film.

VIP (3) 

  • VIP Name in Intro (1 name on screen), and before credits (3 names 1 business)
  • Name on cinema premiere backdrop for photos (extra large font) 
  • Limited edition coin (Diameter 1 inch, 25.4 mm)
  • Foiled welcome card
  • Option to make decisions on final documentary
  • Voiceover reads your name in intro
  • Framed A3 Documentary Plaque 
  • Social Media Thank You posts
  • Access to WhatsApp Backer Group (with backer giveaways)
  • Name on advertising poster
  • T-shirt
  • Copy of the film, or cinema VIP premiere ticket.

(Items that are posted out will be sent at different times)

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 77532518517

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S. Max
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Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
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The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Cuba, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Charlottesville, US
★★★★★ 5
Masterful, Hilarious, and Insightful
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The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
Birmingham, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Kyle
West Palm Beach, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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