SKU: 87237200756

TBS Lucid 16s 200A ESC

Sale price$148.50 Regular price$165.00
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 13 - Jul 18

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

TBS Lucid 16s 200A ESCThe TBS Lucid 12S is a force to be reckoned with. Built for high voltage and high power applications that demand high reliability and power at your fingertips. Featuring a 10 layer high current density board with excellent heat resistance the ESC is built to withstand the harshest punishment of everyday flying while delivering excellent payload capabilities. With built in TVS, voltage spikes are no longer a concern. By focusing on thermal dissipation

 The TBS Lucid 12S is a force to be reckoned with. Built for high voltage and high power applications that demand high reliability and power at your fingertips.

Featuring a 10 layer high current density board with excellent heat resistance the ESC is built to withstand the harshest punishment of everyday flying while delivering excellent payload capabilities. With built in TVS, voltage spikes are no longer a concern. By focusing on thermal dissipation from the ground up, the ESC achieves excellent power to weight density without the need of heavy heat sinks. 

A close collaboration with AM32 allowed us to squeeze the last bit of performance without breaking the bank.

Important Notes

Remember to wire up the GND connection of your signal wire back to the FC. At high voltages, this is required.

Specifications

  • ESC Software:  AlkaMotors32 (AM32)
  • ESC Target:   AM32_TBS_16S_L431 or AM32_TBS_16S_L431_CAN
  • IP Rating:  N/A (contact us for IP-rated versions)
  • Rated Current:  200A, 600 seconds, 580A 10 seconds (With airflow:33m/s)
  • Propellers:  Up to 32" (over 11" requires good airflow)
  • Input:  3 -16S Lipo
  • Protocol:  Bi-directional Dshot 300/600, KISS ESC Telemetry
  • ESC Current Sense:  Yes / Built-in
  • ESC Voltage Sense:  Yes / Built-in
  • BEC: No
  • Size:  107mm x 57mm x 38mm
  • Weight: 222g excl. cables

Includes

  • 1x TBS Lucid 16S 200A ESC
  • 1x TBS Lucid 16S Capacitor PDB (3x 470uF)
  • 1x TBS Lucid 16S aluminum heatsink 

Browse more

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 87237200756

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 1851 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
O
Verified Purchase
Oilyraincloud
Boise, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Carnegie, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Phoenix, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Waukegan, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Massapequa, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024

recommand products