SKU: 96046630522

HKM-019283 Touch-Sensitive Wireless Charger for Car with Suction Cup Mount – Matte Black and Space Gray Options

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Description

HKM-019283 Touch-Sensitive Wireless Charger for Car with Suction Cup Mount – Matte Black and Space Gray OptionsIntroducing the HKM 019283 Touch Sensitive Wireless Charger for Car, designed to provide a seamless charging experience while on the go. This innovative accessory is available in two stylish color options: matte black and space gray, allowing you to choose the one that good fits your vehicles interior. The model T3 features advanced wireless charging capabilities, ensuring your devices stay powered up without the hassle of tangled cords. With an input

Introducing the HKM-019283 Touch-Sensitive Wireless Charger for Car, designed to provide a seamless charging experience while on the go. This innovative accessory is available in two stylish color options: matte black and space gray, allowing you to choose the one that good fits your vehicle’s interior.

The model T3 features advanced wireless charging capabilities, ensuring your devices stay powered up without the hassle of tangled cords. With an input parameter of 9V and a charging current of 1000mA, this charger efficiently delivers the energy you need. The touch-sensitive design adds convenience, allowing you to easily activate the charger with just a gentle tap.

Equipped with a suction cup mount, the HKM-019283 stays securely in place, providing a stable base for your phone while you drive. No more fumbling or distractions; this charger makes it easy to access your device whenever you need it. The type-C interface ensures compatibility with a wide range of smartphones.

Measuring at a compact packing size of 135x83x100mm, the charger includes one mobile phone holder in the package, making it a practical addition to your car accessories. Whether you're commuting, road-tripping, or just running errands, the HKM-019283 Touch-Sensitive Wireless Charger for Car is designed to keep your devices charged and within reach.

Choose functionality and style with this remarkable wireless charging solution.

Product information:
Model: T3
Input parameters: 9 (V)
Output parameters: 9 (V)
Type: wireless charging
Charging current: 1000 (mA)
Battery type: no battery
Indication function: with indication function
Interface: type-c
Color: matte black, space gray, gray large package with suction cup, black large package with suction cup

Size Information:
Size: Packing size 135x83x100mm

Packing list:
Mobile phone holder x1


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SKU: 96046630522

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4.9 ★★★★★
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A
Aurian Finney
Bozeman, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Battle Creek, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Lowell, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Los Angeles, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Draper, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

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