SKU: 10635662833

Terranova Vitamine E 200IU complex 50.00 Vegetarische capsules

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Description

Terranova Vitamine E 200IU complex 50.00 Vegetarische capsulesTerranova Vitamine E 200IU complex Terranova Vitamine E 200IU complex * Biedt vitamine E als d alfa tocoferyl succinaat (natuurlijke bron). * Verbeterd met alfa liponzuur. * Voorzien van een plantaardig MAGNIFOOD COMPLEX rijk aan natuurlijk voorkomende tocotrinolen en antioxidanten. Geen vulstoffen, bindmiddelen of andere hulpstoffen Geschikt voor vegetarirs en veganisten Terranova vitamine E 200iu Complex biedt vitamine E als d alfa

Terranova Vitamine E 200IU complex

Terranova Vitamine E 200IU complex

* Biedt vitamine E als d-alfa-tocoferyl succinaat (natuurlijke bron).
* Verbeterd met alfa-liponzuur.
* Voorzien van een plantaardig MAGNIFOOD COMPLEX rijk aan natuurlijk voorkomende tocotriënolen en antioxidanten.

- Geen vulstoffen, bindmiddelen of andere hulpstoffen
- Geschikt voor vegetariërs en veganisten

Terranova vitamine E 200iu Complex biedt vitamine E als d-alfa tocoferylsuccinaat, een natuurlijke bron en actieve vorm van deze voedingsstof.

De formule is verbeterd met alfa-liponzuur om de recycling van geoxideerde vitamine E (terug in zijn actieve vorm) te vergemakkelijken. Het plantaardige MAGNIFOOD COMPLEX zorgt voor hoge concentraties van natuurlijk voorkomende tocotriënolen (de meest actieve vitamine E-fracties) evenals een breed scala aan antioxidanten die samenwerken met vitamine E in hun beschermende effecten. Bovendien levert het MAGNIFOOD COMPLEX phycocyaninepigment van spirulina dat de belangrijkste functie van vitamine E (schadelijke peroxide te remmen) krachtig versterkt.

Kernwaarden Terranova

Waar zijn de capsules van gemaakt?
De capsules van Terranova zijn volledig plantaardig. Ze zijn namelijk van hydroxypropyl methylcellulose, afkomstig van houtpulp en door ons lichaam minstens zo snel oplosbaar als gelatine.

Kan ik als vegetariër of veganist Terranova voedingssuppletie gebruiken?
Ja. Terranova’s gehele lijn aan voedingssupplementen is volledig veganistisch, dus ook vegetarisch. Ook eventueel nieuw komende producten zullen volledig veganistisch zijn.

Bevatten de producten van Terranova additieven?
Nee. Terranova’s producten zijn volledig vrij van smaakstoffen, kleurstoffen, vulstoffen, bindmiddelen of andere additieven. Dit onderstreept de diepe betrokkenheid van Terranova’s ontwikkelaar Stephen Terrass bij de kwaliteit van de producten én bij u als eindgebruiker.

Wat betekent (het logo) MagniFood op de Terranova producten?
MagniFood is Terranova’s overkoepelende naam voor verschillende ingrediënten samen, zoals de gewassen, fruit en kruiden. Elk product heeft echter een andere samenstelling qua gewassen, groenten, fruit en kruiden. Deze samenstelling is met zorg geselecteerd en maakt dat Terranova’s producten een meer effectieve uitwerking hebben, zoals het verbeteren van absorptie, biologische beschikbaarheid, functie en effect van de voedingsstoffen in het product.

Wat betekent (het logo) Phytofresh op de Terranova producten?
PhytoFresh op Terranova’s producten betekent dat de gewassen, groenten, fruit en kruiden vers zijn gevriesdroogd.

Terranova’s ingrediënten komen voornamelijk van de gecertificeerde boerderij; Eclectic Instituut. Hier worden de ingrediënten op piekniveaus geoogst met de hand, om vervolgens te worden gevriesdroogd. Piekniveau wil zeggen, dat planten eerst volledig volgroeid zijn, alvorens men ze van het land haalt. Dit gebeurt met de hand, zodat de planten intact blijven en niet worden beschadigd door machines. Vervolgens worden de planten binnen het uur gevriesdroogd. Dit betekent dat alle vloeistoffen, het water, eruit wordt gesublimeerd. Zo houdt men alleen de complexe structuur van de plant over, dus met vitaminen en mineralen. Door dit proces toe te passen blijft de prachtige, voedzame structuur van de plant langer behouden én hoeft het enkel licht gemalen te worden tot poeder.

Samenstelling

Samenstelling per capsule

      %EC
          ADH*
MAGNIFOOD complex   475mg
Bestaande uit:        
Gestabiliseerde rijstzemelen   350mg  
Spirulina       50mg  
Acaibessen (vers gevriesdroogd)         50mg  
Duindoornbessen/blad (vers gevriesdroogd) 50mg  
Vitamine E (d-alfa tocoferylsuccinaat) 200iu/134mg 1384
Plantaardige capsule   118mg -
Lariksboom arabino-galactanen   2.75mg
Alfa Liponzuur     0.5mg -

*Aanbevolen Dagelijkse Hoeveelheid door de EU



Ingredienten
Gestabiliseerde rijstzemelen, Spirulina, Acaibessen (vers gevriesdroogd), Duindoornbessen/blad (vers gevriesdroogd), Vitamine E (d-alfa tocoferylsuccinaat), Plantaardige capsule, Lariksboom arabino-galactanen, Alfa Liponzuur

Gebruik
Volwassenen: 1 capsule per dag tijdens de maaltijd innemen. Niet aanbevolen tijdens de zwangerschap en borstvoeding, tenzij op advies van een deskundige.Bij gebruik naast voorgeschreven medicatie, een deskundige raadplegen alvorens dit product te gebruiken.

Bewaaradvies
Op een koele, droge plaats bewaren.

Verantwoordelijk voor het in de handel brengen
Terranova Supplements BV

Dit product is een voedingssupplement.

Aanbevolen dosering niet overschrijden.

Een gevarieerde, evenwichtige voeding en een gezonde levensstijl zijn belangrijk. Een voedingssupplement is geen vervanging voor een gevarieerde voeding.

Buiten bereik van jonge kinderen houden.

Droog, afgesloten en bij kamertemperatuur bewaren, tenzij anders geadviseerd op het etiket.

Raadpleeg een deskundige alvorens supplementen te gebruiken in geval van zwangerschap, lactatie, medicijngebruik en ziekte.
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SKU: 10635662833

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4.2 ★★★★★
Based on 30 reviews
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Product Reviews
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Jim Farmer
Louisville, US
★★★★★ 4
A man. A cat. A dungeon. Not much else.
Format: Hardcover
Dungeon Crawler Carl is certainly a book about a guy named Carl, who is in a dungeon. For the first half of the book, that tells you everything you need to know about it, and likely everything you'll remember. Don't worry, the second half won't burden you with too much more. OK, that's not entirely fair. There's a cat too. SIGH. OK, fine. I'm not going to belabor the plot; if you want to know that, read the synopsis at the top of the page. So let's talk about the writing. Matt Dinniman's writing style consists almost entirely of somebody nudging you in the ribs while pointing at something they found funny and going "Ehh? EHHHH?" He comes up with some clever jokes, but the way he's chosen to put them to page basically puts a big neon sign up every time that says "GET READY FOR A JOKE," which takes away most of the humor. It's like he thought the Monty Python "Wink Wink, Nudge Nudge, Say No More" sketch could carry an entire book. But that's better than his attempts at drama. The author has basically set up a situation with zero stakes, because you know Carl and the cat will be fine. He's set up some obvious conflict seeds that I anticipate will matter in books 2 and 4, respectively. Everything else is just an obvious attempt to gin up pathos. But Matt can't even do that without a neon sign saying "You're supposed to care about these people before something bad happens to them." And then...something bad happens. Shocking, right? He apparently realized at one point that he had completely failed to make us care about a side character, because he suddenly exposition-dumped as much back story as he could come up with right as they got into a perilous situation. No loot boxes for guessing what happens next. When The Witcher books used that trick, Andrej Sapkowski managed to make it shocking the first time, and then each time after it got progressively more gut-wrenching, because you had already come to care about the characters. But Dinniman's side characters are just a name, a weapon, and some background actions that barely matter as they occur behind self-insert character Carl. And Carl barely has more characterization than that. I think there were maybe 4 times in the book where he got around 2 paragraphs of back story that went any further than "My girlfriend was cheating on me! She's the worst! *Sniff* and now she's goooooonnne!" And even those instances were pretty much generic protagonist backstory A. OK, so he hit a single on humor, struck out on drama...what's left? I guess there are some attempts at suspense. But once again, Dinniman's neon sign problem comes into play. To be clear, I'm a very credulous person. I take things at face value and don't look for deeper meaning. My brother figured out the twist to The Sixth Sense after about 20 minutes, and I was gobsmacked at the end. I just want you to understand what kind of person you're dealing with when I say that this book failed to surprise me once. The writing follows a very clear "set up the thing, try to distract you from the fact that the thing was set up, pay off the thing" pattern. More than once, the thing that was being set up was immediately followed by someone essentially saying "Oh, that probably doesn't matter." *Narrator Voice* "It mattered." As soon as any short time jump occurs, you know something consequential happened in it, and Dinniman wants to keep it quiet to "surprise" you in a few pages. And it's usually that fast; no tension building up, just "...and here's how we did it!" My wife used to complain about songs with obvious lyrics, where one line would leave the singer with nowhere to go except the words that came next. Everything was so obvious you could almost sing along the first time you heard it. This writing is exactly that, expanded to more than 400 pages. Oh, and be ready for the book to end on a cliffhanger that feels no more consequential than a typical chapter break and leaves you flipping back and forth thinking your copy must be missing a few pages. OK. I got all that out of my system. So now the questions remain: Why did I still give it 4 stars, and why did I just order the second book? Let's start with the obvious one: The humor isn't bad. It would be funnier if it weren't broadcast so obviously, but I laughed out loud more than once. I laughed twice. Which is more than once. And I snickered a few times. And smirked several times. And smiled quite a bit. I even read one joke out loud to my wife, and she chuckled. So there's that. Also, for an obvious self-insert protagonist, Carl is moderately lovable. Dinniman avoids the obvious hangdog "woe is me" traps that a character like this could fall into, where everything goes wrong and the character whinges endlessly about it. He also doesn't try too hard to be a tough guy or start morphing into an anti-hero. The closest Carl ever gets to that is the occasional thought of "It would be so easy to [do the bad thing] to gain experience..." Then he shakes his head, says he's not that kind of person, and moves on. Because he's not that kind of person. He's somewhat tough, somewhat capable, and knows the rules of the kind of video game the dungeon is based on. I don't hate him. There are a few clever plot devices. For instance, Dinniman figures out a way that characters can "say" things to each other that wouldn't make sense to say in context, or that would take too long to say in their current circumstances. Then, he creates an in-universe reason to keep the characters from abusing this ability to communicate the way some people do with psi-links in a tabletop RPG. There are enough things like that to make me want to see what he comes up with next. Finally, I think I'm sticking around because there's a lot of potential here. It's barely visible, just underneath the surface, but it's there. I kept thinking about the first Dresden Files book, which was a LOT rougher than this, but spawned one of the best-written new characters in the past 20 years. I feel like Dungeon Crawler Carl has that same ability to be great, and since there are a bunch more books (and soon a comic!) about this universe, apparently something is going well. So I'll try another book. And maybe another. Maybe I'll get lucky and be wrong about my prediction in the 4th paragraph. I hope Dinniman learned how to surprise me. And if not, I'm sure I'll still have things to smile about in the next book.
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Reviewed in the United States on October 8, 2025
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Verified Purchase
M. Lucas
Belleville, US
★★★★★ 5
A Hilarious, Action-Packed Thrill Ride!
Format: Hardcover, Format: Hardcover
A Coast Guard veteran and all around good guy, Carl, lives in an apartment with his ex-girlfriend’s cat, Princess Donut. On a cold, winter night, Donut slips out of a window and gets stuck up a tree. And it’s a good thing she does! Wearing nothing but a jacket, boxers, and a pair of slippers that don’t fit, Carl goes outside to try to coax her down. He’s just about retrieved the cat, and then it happens. The whole world is changed. In the blink of an eye, every building, car, and piece of technology on the planet is flattened. Smooshed. Gone. A bodiless voice announces that anyone who doesn’t want to live off whatever is left on the planet will need to enter stairs. Carl and the cat do so, and that’s when the fun starts. It seems the galaxy has had a long-running and massively popular television program that follows “dungeon crawls”—classic role-playing/video game scenarios where adventurers go into a medieval dungeon, explore, fight monsters, win treasure, gain experience, become more powerful, and then proceed to deeper, harder levels. Earth has been selected to serve as the setting for the current season. That’s right. The Earth has been destroyed for the sake of a galactic television game. By entering the stairwell, Carl, Donut, and a couple million other humans have become participants in this game. Instead of remaining a pet, Donut is made into a fellow “crawler,” like Carl. She can speak, and reason, and fight—all with the personality one would expect from a cat named Princess Donut The rules to this galactically televised dungeon crawl are intricate. But essentially, Carl and Donut begin to mentally see stat screens, just like in an RPG video game: health, various skills, their strength, dexterity, intelligence, and constitution. In classic 80’s kids Dungeons & Dragons style, they have unlimited encumbrance, meaning they can carry anything they can pick up, file it away in “inventory,” and pull it up whenever needed. They‘re on level 1 of this season’s crawl, a classic dungeon with tunnels, doors, chambers, and monsters—lots of different monsters. There’s a countdown running, so they only have so many days to find a set of stairs that will lead them down to the next, harder level. And if they don’t find the stairs before the timer runs out, the level they’re on will collapse. There’s all sorts of lethal dangers awaiting the crawlers. And that’s what takes up the bulk of the book. There are daring encounters, puzzles to sort through, and lots and lots of monsters to fight. In each encounter, the reader is given real time stats of the characters. After their initial shock, Carl and Donut slowly form an endearing partnership, one that proves quite successful in this dangerous game they‘re forced to play. I’ll confess for the first quarter of the book, I was skeptical. It felt an awful lot like one of my kids watching someone else playing a video game (which is something I don’t really understand). But Matt Dinniman does a masterful job of weaving in enough subplots—both inside and outside the dungeon—so that both a cohesive story and genuine character development emerge from all the excitement of fighting kobolds, or rigging goblin explosives, or figuring out how to slay a “big boss” monster that vaguely resembles a cat-hoarding old lady. There’s depth to this dungeon. And of course there’s action. It’s compelling, page-turning, fun. And funny. Dinniman has a sharp, occasionally crass, often dark sense of humor and he knows how to use it in all the right places. There’s snark, and absurdity, and physical comedy, and some snort-through-your nostrils lines. Think of a homebrew Dungeons and Dragons campaign melded with a Hitchhiker’s Guide to the Galaxy vibe that‘s centered around a likable hero and a hilariously self-absorbed cat. I thoroughly enjoyed this book, and will definitely be pursuing the series. Highly recommended.
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Reviewed in the United States on April 27, 2025
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Jameson
Belleville, US
★★★★★ 5
Wish I’d jumped in sooner
Format: Kindle
Great book, easiest read I’ve had in years. Particularly enjoyed switching between the audio and reading. One of the best audiobooks out there for sure, not quite a radio play but the characters do all get proper voice acting and they are brilliant. Book one had me hooked but book 2 really sealed the deal, grateful that there are so many more to read. The comedy, the horror, the bonkers world building, and some really great character work make one of the most insane setups for a book feel easy to buy into and believe in. I’ve been looking for a series that captures my imagination like this for a while and I think I’ve found it.
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Reviewed in the United States on May 9, 2026
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Verified Purchase
StellaCadente
Massapequa, US
★★★★★ 5
Funny, smart and nerdy
Format: Kindle
Are you now or have you ever been a member of a TTRPG group or serious video gamer? This book is for you. You'll get all the in-jokes, understand the process and enjoy the story. It's almost literally a step-by-step description of a dungeon crawl from hell, but I was never bored. Matt Dinniman's tone and how he writes Carl are smart and enjoyable.
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Reviewed in the United States on May 30, 2026
Z
Verified Purchase
Zuzzette Read
San Leandro, US
★★★★★ 4
Chaotic & absurdly funny!
Format: Paperback, Format: Paperback
Dungeon Crawler Carl was one of those books where the first thought in my head was, what on earth am I reading? And somehow that’s exactly why it works. It’s chaotic, absurdly funny, and completely outside the usual genres I gravitate toward, but it turned out to be such a fun ride. The premise alone is wild. Earth collapses into a giant dungeon run as a galactic game show, and Carl ends up fighting through it alongside his ex-girlfriend’s cat, Princess Donut, who honestly steals the show for me. Like if I ever get a cat I will probably named her Princess Donut haha! The whole thing is nonstop action, monsters, traps, loot drops, and ridiculous commentary about survival being tied to entertainment value. It’s very LitRPG, very Dungeons & Dragons energy, and packed with pop culture references. Did a hybrid read and listened to the audiobook when on the go, which is phenomenal and probably the best way to consume it. The narration makes the humor and chaos land even harder. Carl and Princess Donut as a duo are hilarious, and I can already tell this is the kind of series I’ll return to whenever I need a break from heavier reads. It’s intense, bizarre, and honestly kind of addictive, not something I would jump back to back considering there are like 9 other books, but it is a surprisingly great palate cleanser.
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Reviewed in the United States on March 18, 2026

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