SKU: 21563020631

HOPVISION Mini beamer, Netflix officieel & Dolby audio met BT spreker, 15000 liter, Full HD 1080P, wifi, bluetooth, draagbare beamer, 4K thuisbioscoop, compatibel met YouTube/Prime

Sale price$287.03 Regular price$318.92
Save 10%

Pay in installments of $79.73 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 3 - Aug 8

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

HOPVISION Mini beamer, Netflix officieel & Dolby audio met BT spreker, 15000 liter, Full HD 1080P, wifi, bluetooth, draagbare beamer, 4K thuisbioscoop, compatibel met YouTube/PrimeNetflix beamer en Dolby Audio: Netflix officieel gelicentieerde HOPVISION smart beamer met ingebouwd Movin besturingssysteem, meer dan 10. 000+ streaming apps zoals Netflix, YouTube en Prime Video, geen HDMI en tv stick nodig, neem afscheid van het moeizame verbindingsproces. De videoprojector ondersteunt ook Dolby Audio, Dolby Digitaal geluid, stereo surround geluid om je een indrukwekkend gevoel van ruimte te geven. Native 1080p & ondersteunt 4K

  • Netflix-beamer en Dolby Audio: Netflix officieel gelicentieerde HOPVISION smart beamer met ingebouwd Movin-besturingssysteem, meer dan 10.000+ streaming-apps zoals Netflix, YouTube en Prime Video, geen HDMI en tv-stick nodig, neem afscheid van het moeizame verbindingsproces. De videoprojector ondersteunt ook Dolby Audio, Dolby Digitaal geluid, stereo-surround-geluid om je een indrukwekkend gevoel van ruimte te geven.
  • Native 1080p & ondersteunt 4K-video: de HOPVISON 4K-beamer is uitgerust met het nieuwste ontwikkelde intelligente besturingssysteem bedraagt de native resolutie van de beamer 1920 x 1080p, ondersteunt 4K-video, heeft een helderheid van 15.000 lumen. Deze mini-projector kan je helderdere en rijkere kleuren presenteren.
  • Wifi en Bluetooth 5.3: dankzij de nieuwste wifi-technologie biedt de beamer een snellere overdrachtsefficiëntie en stabiliteit. Er zijn geen extra adapters nodig. De projector beschikt over een geïntegreerde 5.3 bluetooth-chip en luidsprekers, waarmee externe hifi-luidsprekers altijd en overal via Bluetooth kunnen worden verbonden om de beste geluidseffecten en een uitstekende kijkervaring te bieden. (Een extra bluetooth-luidspreker is inbegrepen).
  • Geluidsarme beamer en duurzame lamp: deze 2024 bijgewerkte mini-beamer 4K beschikt over het beste koelsysteem, een hoge koelefficiëntie en een laag ventilatorgeluid, wat de levensduur van de gloeilamp tot 90.000 uur verlengt, wat betekent dat je hem meer dan 15 jaar lang kunt gebruiken om zonder onderbreking van een eersteklas audiovisuele ervaring te genieten.
  • Elektrische focus en 4P-trapeziumcorrectie: de led-beamer is uitgerust met twee functies elektrische focus en 4P-trapeziumcorrectie. De elektrische focus is nauwkeuriger dan de autofocus en de handmatige focus, en met de focus-knop op de afstandsbediening krijg je in slechts enkele seconden een helder beeld. Met de 4P-trapeziumcorrectiefunctie kun je de 4 hoeken van het scherm vrij aanpassen, zonder je zorgen te hoeven maken over beeldvervorming als gevolg van plaatsing.
  • Kleine en draagbare beamer: de mini-beamer is klein en draagbaar en kan in een tas of tas worden gedragen. Zelfs kinderen kunnen het gemakkelijk vasthouden. Je kunt genieten van films, video's en games, thuis of op de binnenplaats in de open lucht, reizen, kamperen en andere locaties.
  • Brede compatibiliteit: de interface omvat HDMI/USB/audio-uitgang 3,5 mm. De videobeamer is compatibel met smartphones/tablets/pc/laptop/USB-sticks/PS5/tv-box enz. Zoom 100%-50% om het beeld op je favoriete formaat in te stellen zonder de projector te verplaatsen. Ideaal voor binnen- en buitenfilms, kleine conferenties, kamperen in de open lucht, spelletjes, feesten, leren en zaken.

Productkenmerken: - Geïntegreerde Netflix/YouTube/PrimeVideo enz. - 5G/2.4G dual-band WiFi6 - Bidirectionele Bluetooth - Met 8W-luidspreker - 50%-100% zoomfunctie - Enorm 200-inch display - Ongelooflijk stil Productspecificaties: - Model: H11 Smart beamer - Standaardresolutie: Native 11 920 x 30 1080 hoge resolutie - Maximale resolutieondersteuning: 4K ondersteund, Ultra HD ondersteund - Contrastverhouding: 15000:1 - Levensduur: 100.000 uur - Aansluitmethode: bekabelde en draadloze verbindingen - Meerdere hardwareverbindingen: 1 x HDMI-poort, 1 x USB-poort, 1 x 3,5 mm audio-aansluiting Leveringsomvang: - 1 x H11-video Beamer - 1 x externe 8 W luidspreker; - 1 * stroomkabel; - 1 * HDMI-kabel; - 1 * afstandsbediening; - 1 * lenskap voor draagbare projector; - 1 * gebruikershandleiding (mogelijk niet beschikbaar in het Nederlands).

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 21563020631

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.0 ★★★★★
Based on 19 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Bozeman, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Lowell, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Houston, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Lowell, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Alexandria, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products