SKU: 45644489315

Davitamon Tiener boost 12+ aardbei 60.00 Tabletten

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Description

Davitamon Tiener boost 12+ aardbei 60.00 TablettenDavitamon Tiener boost 12+ aardbei Davitamon Tienerboost 12+ aardbei Claims Goed voor het geheugen en concentratievermogen (Vitamine B1, B3, B6, B8, B11, B12, C en zink) Goed voor de leerprestatie (Vitamine B1, B6, B11, B12, C en zink, mangaan en ijzer) Helpt een gezonde huid te behouden (Vitamine A, B2, B3, B8, C, jodium, koper en zink) Goed voor de weerstand (Vitamine A, B6, B11, B12, C, D, koper, selenium, ijzer en zink) Goed voor het energieniveau

Davitamon Tiener boost 12+ aardbei

Davitamon Tienerboost 12+ aardbei

Claims
- Goed voor het geheugen en concentratievermogen (Vitamine B1, B3, B6, B8, B11, B12, C en zink) - Goed voor de leerprestatie (Vitamine B1, B6, B11, B12, C en zink, mangaan en ijzer) - Helpt een gezonde huid te behouden (Vitamine A, B2, B3, B8, C, jodium, koper en zink) - Goed voor de weerstand (Vitamine A, B6, B11, B12, C, D, koper, selenium, ijzer en zink) - Goed voor het energieniveau (Vitamine B1, B2, B3, B5, B6, B8, B12, C, jodium, koper, mangaan en ijzer) - Ondersteunt in spannende tijden (Vitamine B5, B11 en zink) - Draagt bij aan extra energie bij vermoeidheid (Vitamine B2, B3, B6, B12 en ijzer)

Samenstelling

Samenstelling per dagdosering van 1-2 kauwtabletten

  % RI*
Vitamines    
A 120-240mcg 15-30
B1 0,4-0,8mg 36-73
B2 0,5-1mg 36-73
B3 5,5-11mg 34-69
B5 2-4mg 33-67
B6 0,55-1,1mg 39-79
B8 7,5-15mcg 15-30 
B11 (foliumzuur) 112,5-225mcg 56-113
B12  1-2mcg 40-80
C 32,5-65mg 41-81
D 2,5-5mcg 50-100 
E 5,3-10,6mg 44-88
K 11,25-22,5mcg 15-30
Mineralen    
Calcium 60-120 mg 8-15
Chroom 10-20mcg 25-50
Jodium 37,5-75mcg 25-50
Koper 0,25-0,5mcg 25-50
Magnesium 29-58mg 8-15
Mangaan 0,5-1mg 25-50
Molybdeen 12,5-25mcg 25-50
Selenium 27,5-55mcg 50-100
IJzer 6-12 mg 43-86
Zink 2,5-5mg 25-50
*RI = Referentie Inname    


Ingredienten
Zoetstoffen: sorbitol, xylitol, sucralose, mineralen, vitamines, gehard palmvet, antiklontermiddel: magnesiumzouten van vetzuren, aroma’s, voedingszuur: citroenzuur, maïszetmeel, verstevigingsmiddel: polyvinylpyrrolidon, kleurstof: karmijn.

Gebruik
1-2 kauwtabletten per dag. Bij voorkeur tijdens of na de maaltijd innemen. Afgestemd op de behoeften van kinderen van 12 tot 18 jaar. Overmatig gebruik kan een laxerend effect hebben. Bij inname de tablet kauwen en ouderlijk toezicht wordt geadviseerd.Dit voedingssupplement is niet geschikt voor kinderen onder de 1 jaar.

Geschikt voor kinderen vanaf
12

Bewaaradvies
Bij kamertemperatuur (15-25°C) op een droge en donkere plaats (in de originele verpakking) bewaren. Zorg bij het pakken van een tablet dat de handen droog zijn en sluit daarna de verpakking goed af. Buiten bereik van jonge kinderen bewaren.

Verantwoordelijk voor het in de handel brengen
Omega Pharma Nederland BV

Dit product is een voedingssupplement.

Aanbevolen dosering niet overschrijden.

Een gevarieerde, evenwichtige voeding en een gezonde levensstijl zijn belangrijk. Een voedingssupplement is geen vervanging voor een gevarieerde voeding.

Buiten bereik van jonge kinderen houden.

Droog, afgesloten en bij kamertemperatuur bewaren, tenzij anders geadviseerd op het etiket.

Raadpleeg een deskundige alvorens supplementen te gebruiken in geval van zwangerschap, lactatie, medicijngebruik en ziekte.
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SKU: 45644489315

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4.3 ★★★★★
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robert thompson
Bozeman, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Natrona Heights, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Alexandria, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Bozeman, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
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Tyler aldrich
Natrona Heights, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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