SKU: 52820046854

15.6 Inch LCD Scherm 1920x1080 Mat 30Pin eDP

Sale price$54.84 Regular price$60.93
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Description

15.6 Inch LCD Scherm 1920x1080 Mat 30Pin eDPDit vervangende LCD scherm van 15. 6 Inch met een resolutie van 1920x1080 (FHD) is geschikt voor reparatie of vervanging van een defect, gebarsten of slecht functionerend laptopscherm. Het scherm heeft een TN paneel en een mat oppervlak. De aansluiting is van het type 30 Pin eDP, met de connector rechtsonder. Touchscreen: nee. Kenmerken Merk: OEM Breedte: 35. 06 cm Hoogte: 21. 61 cm Garantietermijn: 1 jaar Conditie: Nieuw Formaat: 15. 6 Inch

Dit vervangende LCD-scherm van 15.6 Inch met een resolutie van 1920x1080 (FHD) is geschikt voor reparatie of vervanging van een defect, gebarsten of slecht functionerend laptopscherm. Het scherm heeft een TN-paneel en een mat oppervlak. De aansluiting is van het type 30-Pin eDP, met de connector rechtsonder. Touchscreen: nee.

Kenmerken

  • Merk: OEM
  • Breedte: 35.06 cm
  • Hoogte: 21.61 cm
  • Garantietermijn: 1 jaar
  • Conditie: Nieuw
  • Formaat: 15.6 Inch
  • Touchscreen: Nee
  • Scherm type: Mat
  • Resolutie standaard: FHD
  • Scherm data aansluiting: 30-Pin eDP
  • Schermresolutie max: 1920x1080
  • Positie aansluiting: Rechtsonder
  • Brackets: Boven en Onder 4 Brackets - 8 Gaten
  • Scherm Technologie: TN
  • Frequentie: 60 Hz
  • LCD Dikte: 3.20 mm

Belangrijk – controleer of het scherm past
Laptopschermen zijn modelspecifiek. Controleer vóór aankoop zorgvuldig of de schermmaat (15.6 Inch), de resolutie (1920x1080), het type data-aansluiting (30-Pin eDP), de positie van de connector (rechtsonder) en de afmetingen exact overeenkomen met je huidige scherm. Vergelijk bij voorkeur het modelnummer op de achterzijde van je oude scherm. Een afwijkend scherm past niet of werkt niet correct. De montage vereist enige technische kennis.

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Partnummers
Dit product is bij verschillende fabrikanten/merken bekend onder de volgende partnummers: N156HGA-EA3, N156HGAEA3.

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SKU: 52820046854

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4.1 ★★★★★
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Product Reviews
J
Justin Horner
San Leandro, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Los Angeles, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Battle Creek, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
New York, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Grantham, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024

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