SKU: 55232351353

Riedel Rode Wijnglas Fatto A Mano Black Tie - Hermitage / Syrah - 668 ml

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Riedel Rode Wijnglas Fatto A Mano Black Tie - Hermitage / Syrah - 668 mlJe schenkt een glas Syrah in vol, donker, met die typische peperige diepte die je neus al halverwege de fles weet te vinden. En dan merk je het verschil. Niet in de wijn zelf, maar in het glas. Het Riedel Fatto A Mano Black Tie Hermitage Syrah wijnglas doet iets met je wijn wat een gewoon glas simpelweg niet kan: het brengt elke laag naar de oppervlakte en zorgt dat jij ze allemaal proeft. Dit is geen glas dat je koopt omdat het er mooi uitziet hoewel

Je schenkt een glas Syrah in - vol, donker, met die typische peperige diepte die je neus al halverwege de fles weet te vinden. En dan merk je het verschil. Niet in de wijn zelf, maar in het glas. Het Riedel Fatto A Mano Black Tie Hermitage / Syrah wijnglas doet iets met je wijn wat een gewoon glas simpelweg niet kan: het brengt elke laag naar de oppervlakte en zorgt dat jij ze allemaal proeft.

Dit is geen glas dat je koopt omdat het er mooi uitziet - hoewel dat ook niet tegenvalt. Dit is het glas dat je koopt omdat je wijn echt wil proeven. Alles eruit halen. Geen aroma missen, geen toon laten verdwijnen voordat hij je neus bereikt. Met de hand afgewerkt in Oostenrijk, van hoogwaardig kristalglas, met een zwarte kristallen voet als stijlvolle knipoog. Dit is Riedel op zijn best.

Waarom dit glas jouw Syrah transformeert

  • Speciaal ontwikkeld voor Hermitage en Syrah - De vorm is niet zomaar een keuze. Hij is precies afgestemd op de fruitige, peperige en kruidige aroma's van mediumvolle rode wijnen.
  • Geaccentueerde eivormige kom - Brengt het zachte fruit en de aardse tonen naar voren, precies zoals de wijnmaker het bedoeld heeft.
  • Lange, hartige afdronk - De kom stuurt de wijn zo naar je tong dat de afdronk langer aanhoudt en rijker smaakt.
  • Zijdezachte structuur voelbaar in elk slokje - De fluweelachtige textuur van een goede Syrah komt volledig tot zijn recht in dit glas.
  • Met de hand afgewerkt - Geen fabrieksglas, maar vakmanschap. Elk glas is individueel afgewerkt door Oostenrijkse ambachtslieden.
  • Stijlvol design met zwarte voet - De heldere kristallen steel en zwarte kristallen voet maken dit glas net zo opvallend op tafel als in de hand.

Handgemaakt vakmanschap dat je proeft

Riedel maakt al meer dan 265 jaar glaswerk, en met de Fatto A Mano-lijn gaat het merk terug naar zijn roots: handwerk. Elk glas uit deze collectie wordt individueel afgewerkt door vakkundige glasblazers in Oostenrijk - een ambacht dat je niet kunt automatiseren. Het resultaat is een glas met een uitzonderlijk dunne wand en een balans die je meteen voelt zodra je het oppakt. Licht in de hand, indrukwekkend in gebruik.

Het kristalglas heeft een heldere doorschijnendheid die de diepe robijnrode kleur van een Hermitage of Syrah prachtig laat zien. En die zwarte kristallen voet? Die is niet alleen mooi - hij geeft het glas ook extra stabiliteit op tafel. Stijl en functie in perfecte balans, zoals het hoort bij Riedel.

De wetenschap achter de vorm

Riedel gelooft - en heeft dat door decennia van onderzoek en proeverijen bewezen - dat de vorm van een glas direct beinvloedt hoe wijn smaakt. De eivormige kom van het Hermitage-glas is specifiek ontworpen om de tannines van mediumvolle rode wijnen te temmen en het fruit naar voren te brengen. De opening is precies breed genoeg om de aroma's vrij te laten stromen, maar nauw genoeg om ze te concentreren bij je neus. Elke millimeter telt.

Vergeet het idee dat alle wijnglazen hetzelfde zijn. Een Syrah uit dit glas proeven en daarna uit een standaardglas? Dat is geen subtiel verschil - dat is een andere wijn. De stevige tannines worden zachter, de peperige tonen scherper, de afdronk langer en voller. Je wijn geeft meer omdat het glas meer vraagt.

Op tafel: een statement dat zichzelf uitlegt

Het Fatto A Mano Black Tie-glas is gebouwd voor momenten. Voor die fles die je al een jaar bewaard hebt. Voor het diner waarbij je iedereen wil laten proeven wat jij al weet. De zwarte voet geeft het glas een karakter dat opvalt zonder te schreeuwen - elegant, uitgesproken, persoonlijk. Zet ze op tafel en je hebt geen verdere uitleg nodig. Het glas spreekt voor zichzelf.

En voor wie zich afvraagt of zo'n glas ook gewoon in de vaatwasser kan: ja. Riedel heeft het Fatto A Mano-glas vaatwasserbestendig gemaakt, zodat je na een avond genieten niet urenlang hoeft te staan poetsen. Wel een tip: gebruik een delicaat programma en laat de glazen niet botsen. Dan heb je jarenlang plezier van dit glas.

💡 Cookinglife Tip: Schenk je Syrah of Hermitage in op kamertemperatuur (of net iets koeler, rond de 16-18 graden) en laat het glas na het inschenken even staan. De brede kom doet zijn werk - de aroma's openen zich binnen enkele minuten en de eerste slok is meteen de beste. Wil je extra indruk maken? Carrafeer je wijn eerst even. Met dit glas en een karaf haal je alles uit elke fles.

Specificaties

  • Collectie: Fatto A Mano Black Tie
  • Type: Rode wijnglas
  • Geschikt voor: Hermitage / Syrah
  • Materiaal: Kristalglas
  • Kleur: Transparant met zwarte kristallen voet
  • Hoogte: 267 mm
  • Diameter: 96 mm
  • Inhoud: 668 ml
  • Gewicht: 144 gram
  • Vaatwasserbestendig: Ja
  • Productie: Met de hand afgewerkt
  • Land van herkomst: Oostenrijk
  • Merk: Riedel

In de verpakking

  • 1x Riedel Fatto A Mano Black Tie Hermitage / Syrah wijnglas - 668 ml

Een glas als dit koop je niet voor elke dag - je koopt het voor de momenten die ertoe doen. De fles die je deelt met mensen die je graag ziet. De Syrah die eindelijk de aandacht krijgt die hij verdient. Het diner waarbij de details het verschil maken. Voeg het Riedel Fatto A Mano Black Tie Hermitage / Syrah-glas toe aan jouw collectie en proef het verschil zelf.

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4.2 ★★★★★
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Jim Farmer
Birmingham, US
★★★★★ 4
A man. A cat. A dungeon. Not much else.
Format: Hardcover
Dungeon Crawler Carl is certainly a book about a guy named Carl, who is in a dungeon. For the first half of the book, that tells you everything you need to know about it, and likely everything you'll remember. Don't worry, the second half won't burden you with too much more. OK, that's not entirely fair. There's a cat too. SIGH. OK, fine. I'm not going to belabor the plot; if you want to know that, read the synopsis at the top of the page. So let's talk about the writing. Matt Dinniman's writing style consists almost entirely of somebody nudging you in the ribs while pointing at something they found funny and going "Ehh? EHHHH?" He comes up with some clever jokes, but the way he's chosen to put them to page basically puts a big neon sign up every time that says "GET READY FOR A JOKE," which takes away most of the humor. It's like he thought the Monty Python "Wink Wink, Nudge Nudge, Say No More" sketch could carry an entire book. But that's better than his attempts at drama. The author has basically set up a situation with zero stakes, because you know Carl and the cat will be fine. He's set up some obvious conflict seeds that I anticipate will matter in books 2 and 4, respectively. Everything else is just an obvious attempt to gin up pathos. But Matt can't even do that without a neon sign saying "You're supposed to care about these people before something bad happens to them." And then...something bad happens. Shocking, right? He apparently realized at one point that he had completely failed to make us care about a side character, because he suddenly exposition-dumped as much back story as he could come up with right as they got into a perilous situation. No loot boxes for guessing what happens next. When The Witcher books used that trick, Andrej Sapkowski managed to make it shocking the first time, and then each time after it got progressively more gut-wrenching, because you had already come to care about the characters. But Dinniman's side characters are just a name, a weapon, and some background actions that barely matter as they occur behind self-insert character Carl. And Carl barely has more characterization than that. I think there were maybe 4 times in the book where he got around 2 paragraphs of back story that went any further than "My girlfriend was cheating on me! She's the worst! *Sniff* and now she's goooooonnne!" And even those instances were pretty much generic protagonist backstory A. OK, so he hit a single on humor, struck out on drama...what's left? I guess there are some attempts at suspense. But once again, Dinniman's neon sign problem comes into play. To be clear, I'm a very credulous person. I take things at face value and don't look for deeper meaning. My brother figured out the twist to The Sixth Sense after about 20 minutes, and I was gobsmacked at the end. I just want you to understand what kind of person you're dealing with when I say that this book failed to surprise me once. The writing follows a very clear "set up the thing, try to distract you from the fact that the thing was set up, pay off the thing" pattern. More than once, the thing that was being set up was immediately followed by someone essentially saying "Oh, that probably doesn't matter." *Narrator Voice* "It mattered." As soon as any short time jump occurs, you know something consequential happened in it, and Dinniman wants to keep it quiet to "surprise" you in a few pages. And it's usually that fast; no tension building up, just "...and here's how we did it!" My wife used to complain about songs with obvious lyrics, where one line would leave the singer with nowhere to go except the words that came next. Everything was so obvious you could almost sing along the first time you heard it. This writing is exactly that, expanded to more than 400 pages. Oh, and be ready for the book to end on a cliffhanger that feels no more consequential than a typical chapter break and leaves you flipping back and forth thinking your copy must be missing a few pages. OK. I got all that out of my system. So now the questions remain: Why did I still give it 4 stars, and why did I just order the second book? Let's start with the obvious one: The humor isn't bad. It would be funnier if it weren't broadcast so obviously, but I laughed out loud more than once. I laughed twice. Which is more than once. And I snickered a few times. And smirked several times. And smiled quite a bit. I even read one joke out loud to my wife, and she chuckled. So there's that. Also, for an obvious self-insert protagonist, Carl is moderately lovable. Dinniman avoids the obvious hangdog "woe is me" traps that a character like this could fall into, where everything goes wrong and the character whinges endlessly about it. He also doesn't try too hard to be a tough guy or start morphing into an anti-hero. The closest Carl ever gets to that is the occasional thought of "It would be so easy to [do the bad thing] to gain experience..." Then he shakes his head, says he's not that kind of person, and moves on. Because he's not that kind of person. He's somewhat tough, somewhat capable, and knows the rules of the kind of video game the dungeon is based on. I don't hate him. There are a few clever plot devices. For instance, Dinniman figures out a way that characters can "say" things to each other that wouldn't make sense to say in context, or that would take too long to say in their current circumstances. Then, he creates an in-universe reason to keep the characters from abusing this ability to communicate the way some people do with psi-links in a tabletop RPG. There are enough things like that to make me want to see what he comes up with next. Finally, I think I'm sticking around because there's a lot of potential here. It's barely visible, just underneath the surface, but it's there. I kept thinking about the first Dresden Files book, which was a LOT rougher than this, but spawned one of the best-written new characters in the past 20 years. I feel like Dungeon Crawler Carl has that same ability to be great, and since there are a bunch more books (and soon a comic!) about this universe, apparently something is going well. So I'll try another book. And maybe another. Maybe I'll get lucky and be wrong about my prediction in the 4th paragraph. I hope Dinniman learned how to surprise me. And if not, I'm sure I'll still have things to smile about in the next book.
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Reviewed in the United States on October 8, 2025
M
Verified Purchase
M. Lucas
Draper, US
★★★★★ 5
A Hilarious, Action-Packed Thrill Ride!
Format: Hardcover, Format: Hardcover
A Coast Guard veteran and all around good guy, Carl, lives in an apartment with his ex-girlfriend’s cat, Princess Donut. On a cold, winter night, Donut slips out of a window and gets stuck up a tree. And it’s a good thing she does! Wearing nothing but a jacket, boxers, and a pair of slippers that don’t fit, Carl goes outside to try to coax her down. He’s just about retrieved the cat, and then it happens. The whole world is changed. In the blink of an eye, every building, car, and piece of technology on the planet is flattened. Smooshed. Gone. A bodiless voice announces that anyone who doesn’t want to live off whatever is left on the planet will need to enter stairs. Carl and the cat do so, and that’s when the fun starts. It seems the galaxy has had a long-running and massively popular television program that follows “dungeon crawls”—classic role-playing/video game scenarios where adventurers go into a medieval dungeon, explore, fight monsters, win treasure, gain experience, become more powerful, and then proceed to deeper, harder levels. Earth has been selected to serve as the setting for the current season. That’s right. The Earth has been destroyed for the sake of a galactic television game. By entering the stairwell, Carl, Donut, and a couple million other humans have become participants in this game. Instead of remaining a pet, Donut is made into a fellow “crawler,” like Carl. She can speak, and reason, and fight—all with the personality one would expect from a cat named Princess Donut The rules to this galactically televised dungeon crawl are intricate. But essentially, Carl and Donut begin to mentally see stat screens, just like in an RPG video game: health, various skills, their strength, dexterity, intelligence, and constitution. In classic 80’s kids Dungeons & Dragons style, they have unlimited encumbrance, meaning they can carry anything they can pick up, file it away in “inventory,” and pull it up whenever needed. They‘re on level 1 of this season’s crawl, a classic dungeon with tunnels, doors, chambers, and monsters—lots of different monsters. There’s a countdown running, so they only have so many days to find a set of stairs that will lead them down to the next, harder level. And if they don’t find the stairs before the timer runs out, the level they’re on will collapse. There’s all sorts of lethal dangers awaiting the crawlers. And that’s what takes up the bulk of the book. There are daring encounters, puzzles to sort through, and lots and lots of monsters to fight. In each encounter, the reader is given real time stats of the characters. After their initial shock, Carl and Donut slowly form an endearing partnership, one that proves quite successful in this dangerous game they‘re forced to play. I’ll confess for the first quarter of the book, I was skeptical. It felt an awful lot like one of my kids watching someone else playing a video game (which is something I don’t really understand). But Matt Dinniman does a masterful job of weaving in enough subplots—both inside and outside the dungeon—so that both a cohesive story and genuine character development emerge from all the excitement of fighting kobolds, or rigging goblin explosives, or figuring out how to slay a “big boss” monster that vaguely resembles a cat-hoarding old lady. There’s depth to this dungeon. And of course there’s action. It’s compelling, page-turning, fun. And funny. Dinniman has a sharp, occasionally crass, often dark sense of humor and he knows how to use it in all the right places. There’s snark, and absurdity, and physical comedy, and some snort-through-your nostrils lines. Think of a homebrew Dungeons and Dragons campaign melded with a Hitchhiker’s Guide to the Galaxy vibe that‘s centered around a likable hero and a hilariously self-absorbed cat. I thoroughly enjoyed this book, and will definitely be pursuing the series. Highly recommended.
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Reviewed in the United States on April 27, 2025
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Verified Purchase
Jameson
Belleville, US
★★★★★ 5
Wish I’d jumped in sooner
Format: Kindle
Great book, easiest read I’ve had in years. Particularly enjoyed switching between the audio and reading. One of the best audiobooks out there for sure, not quite a radio play but the characters do all get proper voice acting and they are brilliant. Book one had me hooked but book 2 really sealed the deal, grateful that there are so many more to read. The comedy, the horror, the bonkers world building, and some really great character work make one of the most insane setups for a book feel easy to buy into and believe in. I’ve been looking for a series that captures my imagination like this for a while and I think I’ve found it.
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Reviewed in the United States on May 9, 2026
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Verified Purchase
StellaCadente
Fort Morgan, US
★★★★★ 5
Funny, smart and nerdy
Format: Kindle
Are you now or have you ever been a member of a TTRPG group or serious video gamer? This book is for you. You'll get all the in-jokes, understand the process and enjoy the story. It's almost literally a step-by-step description of a dungeon crawl from hell, but I was never bored. Matt Dinniman's tone and how he writes Carl are smart and enjoyable.
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Reviewed in the United States on May 30, 2026
Z
Verified Purchase
Zuzzette Read
Cuba, US
★★★★★ 4
Chaotic & absurdly funny!
Format: Paperback, Format: Paperback
Dungeon Crawler Carl was one of those books where the first thought in my head was, what on earth am I reading? And somehow that’s exactly why it works. It’s chaotic, absurdly funny, and completely outside the usual genres I gravitate toward, but it turned out to be such a fun ride. The premise alone is wild. Earth collapses into a giant dungeon run as a galactic game show, and Carl ends up fighting through it alongside his ex-girlfriend’s cat, Princess Donut, who honestly steals the show for me. Like if I ever get a cat I will probably named her Princess Donut haha! The whole thing is nonstop action, monsters, traps, loot drops, and ridiculous commentary about survival being tied to entertainment value. It’s very LitRPG, very Dungeons & Dragons energy, and packed with pop culture references. Did a hybrid read and listened to the audiobook when on the go, which is phenomenal and probably the best way to consume it. The narration makes the humor and chaos land even harder. Carl and Princess Donut as a duo are hilarious, and I can already tell this is the kind of series I’ll return to whenever I need a break from heavier reads. It’s intense, bizarre, and honestly kind of addictive, not something I would jump back to back considering there are like 9 other books, but it is a surprisingly great palate cleanser.
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Reviewed in the United States on March 18, 2026

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