SKU: 75709843293

Curetape Sensor patch blue 20 stuks

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Description

Curetape Sensor patch blue 20 stuksProductomschrijving Curetape Sensor patch blue Medisch hulpmiddel CureTape Sensor Patches, sensor pleisters voor Freestyle Libre en Dexcom sensoren. Afmeting: 74mm x 89mm Verbeterde levensduur van jouw CGM sensor. Elastisch, ademend en duurzaam katoen. Waterbestendig, dus zonder zorgen douchen of zwemmen. Huidvriendelijk en latexvrij. Gemakkelijk vervangbaar. Geschikt voor Freestyle Libre, Medtronic Guardian en andere veel gebruikte sensoren.

Productomschrijving

Curetape Sensor patch blue
Medisch hulpmiddel

CureTape Sensor Patches, sensor pleisters voor Freestyle Libre en Dexcom sensoren.

Afmeting: 74mm x 89mm

- Verbeterde levensduur van jouw CGM-sensor.
- Elastisch, ademend en duurzaam katoen.
- Waterbestendig, dus zonder zorgen douchen of zwemmen.
- Huidvriendelijk en latexvrij.
- Gemakkelijk vervangbaar.
- Geschikt voor Freestyle Libre, Medtronic Guardian en andere veel gebruikte sensoren.
Officieel partner van DVN.
- Voldoet aan nieuwste Europese medische MDR-wetgeving.

Waarvoor wordt dit middel gebruikt
CureTape Sensor Patches zijn sensor pleisters om jouw CGM-sensor te beschermen. In de verpakking zitten 25 pleisters, gemaakt van huidvriendelijke en waterresistente tape.

Samenstelling

Kinesiotape, hypoallergene lijmlaag

Aanwijzingen voor het gebruik
CureTape® Sensor Patches zijn perfect voor situaties waarin je een betrouwbare werking van jouw CGM-sensor nodig hebt. Onze hoogwaardige pleisters zijn speciaal ontworpen om jouw sensor stevig op zijn plek te houden. Je plakt de pleister simpelweg over je Freestyle Libre, Medtronic Guardian, Dexcom G6 of andere sensor met een gelijksoortige afmeting. Of je nu een actieve levensstijl hebt, een sporter bent of gewoon drukke dagelijkse activiteiten hebt, onze pleisters zorgen voor een langere levensduur van jouw diabetes sensor.

Tips voor het aanbrengen van de pleisters:
Verwijder lotions, oliën, vocht en vuil volledig van de huid.
Voor optimale werking, breng de pleister ten minste één tot twee uur voordat je gaat sporten of douchen aan.
Verwijder overtollig haar om de hechting te verbeteren.
Wacht na het installeren van een nieuwe sensor met het aanbrengen van de pleister; controleer eerst de werking van de sensor.
Vermijd aanraking met de lijmlaag.
Wrijf na het aanbrengen het gebied rond de sensor van de patch grondig in voor een optimale hechting van de tape.
Uiteinden die los beginnen te raken kun je met een schaar afknippen om te voorkomen dat de pleister helemaal loskomt.
De pleister is waterbestendig. Dep de pleister voorzichtig droog met een handdoek na het douchen, zwemmen of het nemen van een bad. Vermijd het gebruik van een föhn.
Bij allergische reactie, jeuk, pijn of irritatie de pleister direct van de huid verwijderen.

Bewaaradvies
Droog, koel en schoon bewaren.

Aanvullende informatie

Fabrikant/Distributeur
Fysiotape BV
Josink Kolkweg 18
7545PR Enschede

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SKU: 75709843293

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rockspawner
Carnegie, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
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Arch Stanton
Cuba, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Dallas, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Waukegan, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Draper, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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