SKU: 21864217297

Yukon Gear Dura Grip Limited Slip Differential for GM 12 Bolt 33 Spl 2.76-3.42 Ratio

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Description

Yukon Gear Dura Grip Limited Slip Differential for GM 12 Bolt 33 Spl 2.76-3.42 RatioYukon Dura Grip is a positraction limited slip differential that provides smooth yet aggressive traction, giving you the confidence and performance you need across a wide variety of terrains. The Dura Grip is engineered for long life and is completely rebuildable. Yukon Dura Grips are constructed with a high strength nodular case, forged 4320 chromoly spider gears, and composite clutches. For unmatched positraction performance, the Dura Grip is the

Yukon Dura Grip is a positraction limited slip differential that provides smooth yet aggressive traction, giving you the confidence and performance you need across a wide variety of terrains. The Dura Grip is engineered for long life and is completely rebuildable. Yukon Dura Grips are constructed with a high strength nodular case, forged 4320 chromoly spider gears, and composite clutches. For unmatched positraction performance, the Dura Grip is the ultimate choice. When your vehicle demands performance, durability, and strength, choose Yukon Dura Grip.

This Part Fits:

Year Make Model Submodel
1969-1974 Chevrolet Blazer Base
1987 Chevrolet Blazer Custom Deluxe
1987 Chevrolet Blazer Silverado
1978-1980 Chevrolet C10 Big Ten
1975-1981 Chevrolet C10 Cheyenne
1981-1986 Chevrolet C10 Custom
1975-1980 Chevrolet C10 Custom Deluxe
1981 Chevrolet C10 Deluxe
1975-1986 Chevrolet C10 Scottsdale
1975-1986 Chevrolet C10 Silverado
1963-1974 Chevrolet C10 Pickup Base
1975-1981 Chevrolet G10 Beauville
1981 Chevrolet G10 Bonaventure
1975-1981 Chevrolet G10 Chevy Van
1975-1981 Chevrolet G10 Sportvan
1967,1969-1974 Chevrolet G10 Van Base
1968-1974 Chevrolet G10 Van Sportvan
1975-1981 Chevrolet K10 Cheyenne
1981-1986 Chevrolet K10 Custom
1975-1980 Chevrolet K10 Custom Deluxe
1981 Chevrolet K10 Deluxe
1975-1986 Chevrolet K10 Scottsdale
1975-1986 Chevrolet K10 Silverado
1963-1974 Chevrolet K10 Pickup Base
1967-1974 Chevrolet K10 Suburban Base
1981-1986 Chevrolet K10 Suburban Custom
1975-1980 Chevrolet K10 Suburban Custom Deluxe
1981 Chevrolet K10 Suburban Deluxe
1975-1980,1982,1984-1986 Chevrolet K10 Suburban Scottsdale
1975-1977,1979-1980,1982-1983,1985-1986 Chevrolet K10 Suburban Silverado
1976 Chevrolet K5 Blazer Base
1975-1980 Chevrolet K5 Blazer Cheyenne
1981-1986 Chevrolet K5 Blazer Custom
1975,1977-1980 Chevrolet K5 Blazer Custom Deluxe
1981 Chevrolet K5 Blazer Deluxe
1984 Chevrolet K5 Blazer Scottsdale
1978,1980-1986 Chevrolet K5 Blazer Silverado
1987 Chevrolet R10 Custom Deluxe
1987 Chevrolet R10 Scottsdale
1987 Chevrolet R10 Silverado
1963-1966 Chevrolet Suburban Base
1987 Chevrolet V10 Custom Deluxe
1987 Chevrolet V10 Scottsdale
1987 Chevrolet V10 Silverado
1987 Chevrolet V10 Suburban Custom Deluxe
1987-1988 Chevrolet V10 Suburban Scottsdale
1987-1988 Chevrolet V10 Suburban Silverado
1975-1978 GMC C15 Base
1977-1978 GMC C15 Heavy Half
1975-1978 GMC C15 High Sierra
1977 GMC C15 Indy Hauler
1975-1978 GMC C15 Sierra Classic
1975-1978 GMC C15 Sierra Grande
1978 GMC C15 Street Coupe
1975-1978 GMC C15 Suburban Base
1975-1978 GMC C15 Suburban High Sierra
1975-1978 GMC C15 Suburban Sierra Classic
1975-1978 GMC C15 Suburban Sierra Grande
1967-1974 GMC C15/C1500 Pickup Base
1967-1974 GMC C15/C1500 Suburban Base
1979-1986 GMC C1500 Base
1979-1980 GMC C1500 Heavy Half
1979-1986 GMC C1500 High Sierra
1979-1986 GMC C1500 Sierra Classic
1979-1982 GMC C1500 Sierra Grande
1979-1982 GMC C1500 Street Coupe
1979-1986 GMC C1500 Suburban Base
1979-1986 GMC C1500 Suburban High Sierra
1979-1986 GMC C1500 Suburban Sierra Classic
1979-1982 GMC C1500 Suburban Sierra Grande
1975-1978 GMC G15 Rally
1975-1978 GMC G15 Rally STX
1975-1978 GMC G15 Vandura
1967,1970-1971 GMC G15/G1500 Van Base
1968-1969,1971-1974 GMC G15/G1500 Van Rally
1968-1974 GMC G15/G1500 Van Vandura
1964-1966 GMC G1500 Base
1979-1987 GMC G1500 Rally
1983-1984 GMC G1500 Rally Custom
1979-1987 GMC G1500 Rally STX
1979-1987 GMC G1500 Vandura
1975-1978 GMC G25 Rally
1975-1978 GMC G25 Rally STX
1975-1978 GMC G25 Vandura
1967,1970-1972 GMC G25/G2500 Van Base
1968-1969,1971-1974 GMC G25/G2500 Van Rally
1968-1974 GMC G25/G2500 Van Vandura
1979-1981 GMC G2500 Rally
1979-1981 GMC G2500 Rally STX
1979-1981 GMC G2500 Vandura
1975-1978 GMC K15 Base
1975-1978 GMC K15 High Sierra
1977 GMC K15 Indy Hauler
1975-1978 GMC K15 Sierra Classic
1975-1978 GMC K15 Sierra Grande
1975-1978 GMC K15 Suburban Base
1975-1978 GMC K15 Suburban High Sierra
1975-1978 GMC K15 Suburban Sierra Classic
1975-1978 GMC K15 Suburban Sierra Grande
1966-1974 GMC K15/K1500 Pickup Base
1967-1974 GMC K15/K1500 Suburban Base
1979-1986 GMC K1500 Base
1979-1986 GMC K1500 High Sierra
1979-1986 GMC K1500 Sierra Classic
1979-1982 GMC K1500 Sierra Grande
1979-1985 GMC K1500 Suburban Base
1979-1985 GMC K1500 Suburban High Sierra
1979-1985 GMC K1500 Suburban Sierra Classic
1979-1982 GMC K1500 Suburban Sierra Grande
1987 GMC R1500 Base
1987 GMC R1500 High Sierra
1987 GMC R1500 Sierra Classic
1987 GMC R1500 Suburban Base
1987 GMC R1500 Suburban High Sierra
1987 GMC R1500 Suburban Sierra Classic
1963-1966 GMC Suburban Base
1987 GMC V1500 Base
1987 GMC V1500 High Sierra
1987 GMC V1500 Sierra Classic
1987 GMC V1500 Suburban Base
1987 GMC V1500 Suburban High Sierra
1987 GMC V1500 Suburban Sierra Classic
2000-2010 Toyota Tacoma Base
2000 Toyota Tacoma Limited
2000-2010 Toyota Tacoma Pre Runner
2001-2004 Toyota Tacoma S-Runner
2000 Toyota Tacoma SR5
2005-2010 Toyota Tacoma X-Runner
2000-2010 Toyota Tundra Base
2000-2010 Toyota Tundra Limited
2010 Toyota Tundra Platinum
2000-2010 Toyota Tundra SR5
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SKU: 21864217297

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4.6 ★★★★★
Based on 26 reviews
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A
Aurian Finney
Omaha, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Waukegan, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
San Leandro, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Port Orchard, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Lake Worth, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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