SKU: 36334136855

✅BMW 3 SERIES F30 320D 2.0 DIESEL 2012 INTERIOR ROOF LIGHT Warranty A321

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Description

✅BMW 3 SERIES F30 320D 2.0 DIESEL 2012 INTERIOR ROOF LIGHT Warranty A321Description: INTERIOR ROOF LIGHT Vehicle details: BMW 3 SERIES F30 320D 2. 0 DIESEL 2012 158616 mileage Vehicle Identification No. WBA3E12010F164241 Model Designation 3' F30 Date of production 23. 04. 2012 Color BLACK SAPPHIRE METALLIC (475) Upholstery STOFF MOVE ANTHRAZIT (BDAT) Drive RWD Type code 3E12 Model 320d EffDyn Edition Series 3 F30 Body Saloon Steering R Doors 4 Engine Code N47D20O1 Displacement 2,00 Power 120 Please check pictures

Description:

 INTERIOR ROOF LIGHT 

Vehicle details:

✅BMW 3 SERIES F30 320D 2.0 DIESEL 2012

 158616 mileage

 Vehicle Identification No.

WBA3E12010F164241
Model Designation
3' F30
Date of production
23.04.2012
Color
BLACK SAPPHIRE METALLIC (475)
Upholstery
STOFF MOVE/ANTHRAZIT (BDAT)
Drive
RWD
Type code
3E12
Model
320d EffDyn Edition
Series
3 F30
Body
Saloon
Steering
R
Doors
4
Engine Code
N47D20O1
Displacement
2,00
Power
120

Please check pictures carefully and ensure your part is the same. 

TERMS:

All ECU's we are selling are removed from a vehicle without any reprogramming or resetting. PLEASE MAKE SURE YOU WILL BE ABLE TO INSTALL, RESET OR PROGRAM IT ON YOUR OWN, IF NEEDED.

 

Engines

 

Engine need to be fitted by qualified mechanics for any warranty to be valid. We recommend a new timing belt / cam belt kit, as this is one of the most common reasons for engine failure. Any accessories that are left on engine are free of charge and warranty on them does not apply, warranty only apply for bare engine. We ship our engines and gearboxes with no oil. Please refill the engine/gearbox with manufacturers recommended oil grade before attempting to start the engine

 

Warranty and Returns

Please Note: Unwanted orders will be collected subject to a 25% charge depending on your order (to cover the carrier's charges) this also includes failed deliveries after 3 attempts and refused orders at the point of delivery. This does not apply to products which are faulty - these will be collected/replaced free of charge.

All items come with a 30 days warranty from the date of purchase. Warranty relates to the supplied part(s) only, it expressly excludes any consequential loss & fitting/ labour charges. If an item arrive faulty, damaged or was lost in the post, we will send you a replacement. If a replacement is not available, then a full refund will be issued. If you buy the item by mistake, you change your mind or don't check part number, you are welcome to send the item back at your expense. If any unauthorized alterations are found to have been made to a part then any return will be refused. Refunds are issued within 1-2 working days of part returned.

Please note Delivery includes a main land delivery to Scotland, Northern Ireland any Islands will be for extra charge. Please request delivery price to your location. Thanks.

Authorised Treatment Facility (ATF) Waste Permit No.
EPR/WE0582AC/A001

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SKU: 36334136855

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4.8 ★★★★★
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A
Aurian Finney
Cuba, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
New York, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Los Angeles, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Waukegan, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Los Angeles, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

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