SKU: 38966434284

Ford Racing 8.8in Ring and Pinion Installation Kit

Sale price$178.20 Regular price$198.00
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Description

Ford Racing 8.8in Ring and Pinion Installation KitThese ring and pinion installation kits from Ford Racing include everything you need for changing your ring and pinion gear. All components are high quality genuine Ford parts to ensure a hassle free installation. Incl. Pinion And Crush Shims Crush Sleeve Pinion Nut Pinion Seal Incl. 2012 Shelby GT500 High Torque Pinion Bearing Incl. Ring Gear Bolts Mustang GT Carrier Bearings Incl. Gear Marking Compound Cover Gasket This Part Fits: Year Make Model

These ring and pinion installation kits from Ford Racing include everything you need for changing your ring and pinion gear. All components are high quality genuine Ford parts to ensure a hassle free installation.

  • Incl. Pinion And Crush Shims/Crush Sleeve/Pinion Nut/Pinion Seal
  • Incl. 2012 Shelby GT500 High-Torque Pinion Bearing
  • Incl. Ring Gear Bolts/Mustang GT Carrier Bearings
  • Incl. Gear-Marking Compound/Cover Gasket

This Part Fits:

Year Make Model Submodel
1987-1991 Ford Country Squire Base
1987-1991 Ford Country Squire LX
1992-2004 Ford Crown Victoria Base
2002-2004 Ford Crown Victoria LWB
1992-2004 Ford Crown Victoria LX
2004 Ford Crown Victoria LX Sport
1993-2004 Ford Crown Victoria Police Interceptor
1992-2004 Ford Crown Victoria S
1992 Ford Crown Victoria Touring Sedan
1986,1997-2000 Ford F-150 Base
1987-1992 Ford F-150 Custom
1995-1996 Ford F-150 Eddie Bauer
2004 Ford F-150 FX4
2000-2003 Ford F-150 Harley-Davidson Edition
2001-2003 Ford F-150 King Ranch
1997-2004 Ford F-150 Lariat
1993-1995,1999-2003 Ford F-150 Lightning
1995-1996 Ford F-150 Special
2004 Ford F-150 STX
1986-2004 Ford F-150 XL
1993-2004 Ford F-150 XLT
1986-1992 Ford F-150 XLT Lariat
2004 Ford F-150 Heritage SVT Lightning
2004 Ford F-150 Heritage XL
2004 Ford F-150 Heritage XLT
1986 Ford LTD Base
1986 Ford LTD Brougham
1986 Ford LTD Country Squire
1986 Ford LTD Country Squire LX
1986 Ford LTD Crown Victoria
1986 Ford LTD Crown Victoria LX
1987-1991 Ford LTD Crown Victoria Base
1987-1991 Ford LTD Crown Victoria LX
1987-1991 Ford LTD Crown Victoria S
1985-1995 Ford Mustang GT
1986 Ford Ranger Base
1987-1992 Ford Ranger Custom
2001-2004 Ford Ranger Edge
1988-1989 Ford Ranger GT
1986-1992 Ford Ranger S
1990 Ford Ranger S Plus
1993-1998 Ford Ranger Splash
1991-1993,1997 Ford Ranger Sport
1986-1997 Ford Ranger STX
2004 Ford Ranger Tremor
1986,1993-2004 Ford Ranger XL
1995 Ford Ranger XL Sport
1986-2004 Ford Ranger XLT
1986-1992 Ford Thunderbird Base
1986 Ford Thunderbird Elan
1986-1997 Ford Thunderbird LX
1986-1988 Ford Thunderbird Sport
1989-1995 Ford Thunderbird Super Coupe
1986-1988 Ford Thunderbird Turbo
1996 Lincoln Continental Anniversary
1986-1987,1998-2002 Lincoln Continental Base
1995 Lincoln Continental Diamond Anniversary
1986-1987 Lincoln Continental Givenchy
1995 Lincoln Continental Signature
1995-1997 Lincoln Continental Spinnaker Edition
1996 Lincoln Town Car Anniversary
1986-1999 Lincoln Town Car Base
1986-2003 Lincoln Town Car Cartier
2001-2003 Lincoln Town Car Cartier L
1990-1995 Lincoln Town Car Cypress
1990-2004 Lincoln Town Car Executive
2001-2004 Lincoln Town Car Executive L
2003 Lincoln Town Car Executive Protection Series
1993 Lincoln Town Car Jack Nicklaus
2004 Lincoln Town Car Protection Series
1986-2004 Lincoln Town Car Signature
1989 Lincoln Town Car Signature SE
1990-1995,1997 Lincoln Town Car Touring Edition
1994 Lincoln Town Car Tournament Edition
2004 Lincoln Town Car Ultimate
2004 Lincoln Town Car Ultimate L
2002-2004 Mazda B4000 Base
2001-2004 Mazda B4000 DS
2001,2003-2004 Mazda B4000 SE
1986 Mercury Capri 5.0
1986 Mercury Capri GS
1987-1991 Mercury Colony Park GS
1987-1991 Mercury Colony Park LS
1986 Mercury Cougar Base
1986-1992 Mercury Cougar LS
1986-1997 Mercury Cougar XR-7
1986 Mercury Grand Marquis Base
1986 Mercury Grand Marquis Colony Park
1987-2004 Mercury Grand Marquis GS
1986-2004 Mercury Grand Marquis LS
2003 Mercury Grand Marquis LSE
2003-2004 Mercury Marauder Base
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SKU: 38966434284

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4.3 ★★★★★
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Product Reviews
B
Blake Lynch
Lexington, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
West Palm Beach, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Birmingham, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Massapequa, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Fort Morgan, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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