SKU: 43559624044

Ticket To Ride: First Journey

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Description

Ticket To Ride: First JourneyTicket to Ride: First Journey takes the game play of the Ticket to Ride series and scales it down for a younger audience. Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. The game board shows a map of the USA with certain cities being connected by coloured paths. Each player starts with four coloured train cards in hand and two tickets; each ticket shows two cities, and you're trying to

Ticket to Ride: First Journey takes the game-play of the Ticket to Ride series and scales it down for a younger audience. Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. The game board shows a map of the USA with certain cities being connected by coloured paths. Each player starts with four coloured train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Please note this is the USA map edition, a European map can be found here. Ages 6+, 2-4 Players, 15-30 Minute Playing Time

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Ticket to Ride First Journey is the children's version of the popular gateway board game, Ticket to Ride. Brought to you by Alan R Moonand published by Days of Wonder, this game is a simplified version of the original and is perfect for children.

It is bright, colourful and uses the same engaging game play techniques we have come to expect from the Ticket to Ride collection. 2-4 players race to be the first to complete six tickets, each one showing a different route that you need to use your trains to claim. It takes around 30 minutes to play and is engaging enough for all the family to enjoy. Let's take a closer look at this great game.

Set-Up

The game board should be placed in the middle of the table and then each player chooses a colour and takes 20 trains of the matching colour. Shuffle the train cards and deal four random cards to each player. The rest should be placed to the side of the game board as a deck.

There are 32 ticket cards and these should again be shuffled and two should be dealt to each player. The rest of these should be placed to the side of the game board as the ticket deck. There are four coast to coast tickets that should also be placed to one side and there is also a golden ticket for the eventual winner of the game!

First Journey Gameplay

The youngest player starts the game and takes the first turn. Play then goes round in a clockwise direction. On your turn you can either draw two train cards from the top of the deck or claim a route.

Draw Train Cards

The train cards are either; red, blue, green, yellow, white, black or they are multi-coloured locomotives. The locomotives can be used as wild cards, so they can be whichever colour you need to claim your route.

Claiming a Route

To claim a route in First Journey you play the number of train cards from your hand that match the colour and length of the route you wish to claim. You then place one of your coloured trains on each space of the route you are claiming. Place the train cards in a discard pile, face-up next to the train card deck. You can claim any route on the board that hasn't been claimed already even if it isn't connected to any of the other routes you have claimed.

However, some cities are connected by two parallel routes, you cannot claim them both. Don't forget that locomotive cards are wild and can be used in place of any colour train ticket. You can only claim one route per turn.

Ticket to Ride First Journey - Board and Components (US Edition)

Completing Tickets

Each ticket shows two cities that you are trying to connect with a continuous line of your coloured trains. When you have managed to connect both cities shown on your ticket with a line of your coloured trains then you have completed one ticket. You tell the other players you have completed a ticket and place it face-up in front of you. You then take another ticket from the top of the ticket deck.

If you manage to get a continuous line of trains from one side of the board to the other then you will earn the 'Coast to Coast' bonus card. You must say 'Coast to Coast' and then take one of the 'Coast to Coast' tickets and place it face up in front of you. This also counts as a completed ticket.

Game End

The game immediately ends when one player completes their sixth ticket. This player is declared the winner and takes the Golden Ticket! The game also ends when a player places their last train on the board. In this case the player with the most completed tickets wins.

Final Thoughts on First Journey

I love playing First Journey with my son. It is a great game with lovely components and its format means that it doesn't take too long to play. It is a lovely engaging game to play and encourages forward planning, being aware of what others are doing and problem solving. It is a very satisfying game to play and is a refreshing change to the endless stream of cheaply made, mass produced kids games that saturate the market at the moment.

First Journey is a brilliant scale down of the original Ticket to Ride game and doesn't lose the essence of the full game. It requires the same sort of strategy, just in a way that is a lot easier for children to understand. It is a game that is well worth adding to your child's board game collection. Bright, colourful and lots of fun!

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SKU: 43559624044

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4.8 ★★★★★
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Verified Purchase
Ruth Ann Burt
Massapequa, US
★★★★★ 5
Great book
Format: Kindle
I absolutely feel in love with all 4 characters!!! The bedroom scenes were 🌋🌡🔥🔥🔥. I couldn't put this book down!!! I'm hooked for the whole series Book 2 here I come!!!!! Its a fun easy book and story to read!!
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Reviewed in the United States on October 4, 2024
D
Verified Purchase
Danyelle
Whiting, US
★★★★★ 4
Fun with a late blooming omega
Format: Kindle
I like this book. The story is fun, cute, and sexy. There's just a little drama, some excellent, steamy scenes, and a fairly good relationship building storyline. I especially like how all the main characters are a bit older than the usual 20 somethings I tend to see in this kind of book. Having said that, I wish there were more descriptions of the places, as well as the food in the fancy restaurant. I enjoyed the cocktails at the club, so I missed that kind of detail when Gray took Madison on a dinner date. I also wish there had been more interaction between Lucas and Madison, and Lucas and Rian. It felt a bit lopsided, with a focus on Rian, Madison, and Gray. I wish it had been proofread - there are a lot of typos, but nothing too distracting.
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Reviewed in the United States on September 12, 2022
J
Verified Purchase
Jennifer G
Bozeman, US
★★★★★ 3
Madison Deserved Better
Format: Kindle
Madison was a beta...except she wasn't any longer. She was a late presenting Omega. And she was struggling. She was tall and thin, not tiny and curvy. She was opinionated. She was everything an Omega was not. After suffering through her first heat, her friends took her to Ardor, a club where Omegas came to safely find Alphas. She's not expecting much but then she connects with a sexy beta. And when she meets his Alphas, they set her body on fire. Maybe, she's found her no-strings-attached heat pack. Maybe, she's found something more. I could not connect with the characters in this book, so their story never resonated with me. And there was no love story; there was sex. Grey made it clear from the beginning that he had a true love and it was his beta boy, Rian. He went so far as to reassure Rian “Say the word, I’ll never touch her again. Lucas can put the babies in her. I only need you, beta boy”. So, Madison was there for babies, no emotions needed. Nice. No, thank you. I want the Omega to be the center of their world, not an incubator. Lucas and Rian weren't any better. After her heat, they let her leave. Not one of them made her feel valued. No one gave her a reason to stay or even offered a cuddle. And the sex didn't even come across as mind-blowing. Madison deserved better.
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Reviewed in the United States on March 11, 2025
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Verified Purchase
Oregon BookWorm
Lowell, US
★★★★★ 5
No breakup, very sweet, instalove
Format: Kindle
Omegaverse and doesn't disappoint! Sweet guys, newly Omega FMC. The boyfriends are boyfriends. What's not to love? No angst, no breakup.
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Reviewed in the United States on February 23, 2025
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Verified Purchase
ForTheLOVEofBooks
Dallas, US
★★★★★ 4
Pretty Darn Good
Format: Kindle
So I’ve been on a omega kick and this definitely hit the spot. Madison was frustrating at times with how she acted towards Lucas, Gray, and Rian. It was like she said towards the end, she didn’t believe she deserved nice things. It would have been nice to hear from her best friends again. They kind of were there in the beginning and the gone except for mention of text messages received from them. I feel like her friends would have been great help in encouraging Madison to go with the pack and never give Brent another chance because he was toxic. I loved Rian. His personality was awesome. His humor. His ability to make Madison comfortable whenever she was feeling overwhelmed. And the fact he fell for her and she fell for him first. They are cute together. I do feel like Lucas was the odd man out though. Like Lucas didn’t develop as much of a relationship with Madison. I would have really liked to see more development in the relationship between them. It was also the same with him and Rian. There is really no relationship displayed. Most of the relationship being displayed is between Rian and Gray. Nevertheless, I loved reading about the dynamic that came to fruition during the entirety of this story. Madison finally got her happiness. And Brent finally got punched in the face. Everyone got exactly what they deserve.
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Reviewed in the United States on September 6, 2022

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