Pay in installments of $6.90 with
,
and
Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 18 - Jul 23
For Your Every Summer RSVP, with Code: SUMMER15
Description
Haunting With The Stars #17Dive into a gripping adventure with 'Haunting With The Stars #17', a thrilling new release in the beloved **Goosebumps series** by R. L. Stine. This **brand new edition**, ISBN 9781338752182, invites young readers into **Slappy's world**, where fear and fun collide! Follow space obsessed Murphy Shannon, a curious 6th grader, as he navigates the mysterious Rayburne Observatory. Murphy, who often displays his know it all mentality, finds himself bored
Dive into a gripping adventure with 'Haunting With The Stars #17', a thrilling new release in the beloved **Goosebumps series** by R.L. Stine. This **brand new edition**, ISBN 9781338752182, invites young readers into **Slappy's world**, where fear and fun collide! Follow space-obsessed Murphy Shannon, a curious 6th grader, as he navigates the mysterious Rayburne Observatory. Murphy, who often displays his know-it-all mentality, finds himself bored with the lectures—until he gets a chance to explore with adventurous classmates Orly and Cleo. Intrigued by the enigmatic Dr. Rayburne and his spooky experiments, the trio soon realizes they’re in for more than just a simple outing. With **160 captivating pages**, this gripping tale promises to keep readers on the edge of their seats, making it a perfect pick for fans of **horror stories for kids**. Are you ready to join an unforgettable ride through the cosmos filled with unexpected thrills? Unravel the secrets and see if they can survive the eerie escapades that await them! Ideal as a quirky gift for **young readers** and anyone who enjoys **supernatural adventures**, order your copy now and prepare for spine-chilling excitement! Fast dispatch available for all readers eager to dive into this story today. **Delivery Information:** Enjoy prompt delivery services to ensure you receive your copy quickly and efficiently.CONDITION: Brand New
ISBN: 9781338752182
Publisher: SCHOLASTIC INC
Number of Pages 160
This is Slappy's world -- You only scream in it! Space-obsessed Murphy Shannon is pumped that his 6th grade class is visiting the Rayburne Observatory. Except, being a know-it-all means he's totally bored with the lectures he has to sit through. So when classmates Orly and Cleo s...ay they should explore on their own, Murphy sneaks out with them. But when they come face-to-face with the strange Dr. Rayburne and his experiments, they realize they may be way in-over-their heads. A grand adventure in space may be in store for them, if they can survive...Read less
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.6 ★★★★★
Based on 9 reviews
Sort
Product Reviews
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend.
I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2021
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 6, 2022
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge
As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed.
What This Book Gets Right for Experienced Developers:
The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6.
Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times.
The Unity 6 Update Matters:
Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow.
Where It Shines for Career Transitioners:
Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters.
The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip.
Minor Quibbles:
The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches.
Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios.
Bottom Line:
If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically.
After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price.
Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025