SKU: 54015092030

Shanling SM1.3 High-End Hi-Fi Streamer

Sale price$1169.55 Regular price$1299.50
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Description

Shanling SM1.3 High-End Hi-Fi StreamerIntroducing Shanling SM1. 3 Welcome to the new generation of Shanling streamers. Brand New In House Developed System Upgraded Rockchip CPU Highly Customized User Interface Newly Developed Companion app for iOS and Android Flagship AKM AK4499EX DAC with AK4191 Modulator Dual Transformer Split Power Supply Built In Dedicated Headphone Amplifier M. 2 SSD Drive Slot Hi Res 32 bit 768 kHz, DSSD512 & MQA Brand New Shanling Streaming System Utilizing an

Introducing Shanling SM1.3

Welcome to the new generation of Shanling streamers.

Brand New In-House Developed System | Upgraded Rockchip CPU | Highly Customized User Interface | Newly Developed Companion app for iOS and Android | Flagship AKM AK4499EX DAC with AK4191 Modulator | Dual Transformer Split Power Supply | Built-In Dedicated Headphone Amplifier | M.2 SSD Drive Slot | Hi-Res 32 bit / 768 kHz, DSSD512 & MQA

Brand-New Shanling Streaming System

Utilizing an upgraded 64-bit ARM Cortex CPU, the system of SM1.3 was developed from the ground up for the new generation of Shanling Streamers. Deeply customized closed Android 12 system, built with the high standards set by other Hi-Fi streamers and closely following the feedback of our customers.

Freshly designed UI focuses on simpler and faster access to all levels of the system, with further optimized main menu, settings and playback controls. Reduced number of elements and clear labelling leads to a cleaner-looking system that’s swift to navigate through. Fully operated by 5.8-inch 1080p Touch Screen or through our new Eddict Controller App.

Updated Streaming

With Streaming apps directly at hand, you can enjoy Spotify, Tidal, Qobuz, Apple Music, Apple Classical, Amazon Music, Presto Music or KKBox. And with our new system for app updates, your streaming will always be up-to-date.

Alongside NAS, Samba, DLNA & Airplay 2 support for a deeper integration into many streaming environments.

High-End Sound Performance

Following the high standards of sound quality set by our SCD1.3 SACD Player, SM1.3 utilizes the same flagship AKM AK4499EX & AK4191 system at its center. Highly detailed, with a vast and precise soundstage, yet adding a bit of warmth and smoothness, for the best natural sounding tuning.

Offering RCA and XLR outputs, running either in pure line-out mode or acting as a top-quality pre-amplifier, SM1.3 serves as an excellent DAC for any speaker setup. And for headphone users, our dedicated 6.35mm TPA6120 headphone output provides a simple solution suited for a wide range of audiophile full-size headphones.

Hi-Fi Grade Power Supply - Dual 31W Toroidal Transformers

By using two linear transformers, we are creating a special system of power division between the Streamer and Audio sections of the SM1.3, eliminating any harmful interferences between the two halves of the device.

Linear power supply is especially crucial for the analog section of the SM1.3, providing cleaner and more stable power than one can get from the switching power supply. As a dedicated Hi-Fi Streamer, this improved power supply is so important for true high-fidelity sound.

Advanced Digital Transport – FPGA Powered I2S

Apart from its functionality as DAC, SM1.3 will also shine as digital transport thanks to its advanced I2S output. By featuring a dedicated FPGA circuit, the device can easily adjust its I2S pinout, for assured compatibility with pretty much all DACs on the market.

SM1.3 also offers our bi-perfect USB Audio output, alongside standard coaxial and optical SPDIF.

Specification

Dimensions (including feet): 280mm * 280mm * 110mm
Weight: 6.4kg
Screen: 5.8-inch 1080P Sharp Touch Screen
Processor: Rockchip ARM CPU
DAC System: AKM AK4191EQ + AK4499EX DAC Chip
Storage: 64 GB Internal Memory + SSD M.2 Slot

External Drive Capacity: up to 2TB

Power Supply: 220 or 110V Region Locked

Bluetooth Version: 5.2
Bluetooth Codecs: LDAC, aptX HD, aptX Adaptive, aptX LL, aptX, AAC, SBC
Dual-Band WiFi 6: 2.4G / 5G

Supported Audio Formats: DSD, DXD, APE, FLAC, WAV, AIFF/AIF, DTS, MP3, WMA, AAC, OGG, ALAC, MP2, M4A, AC3, OPUS, TAK, etc. Supports CUE.

Hi-Res support: 768kHz / 32bit DSD512

Technical Parameters

RCA Output:
Output Level: 2.36V
Frequency Response: 20Hz-40kHz (-0.5dB)
THD+N: 0.0003%
Dynamic Range: 118dB
Channel Separation: 117dB
Signal-to-Noise Ratio: 118dB

XLR Output:
Output Level: 4.72V
Frequency Response: 20Hz-40kHz (-0.5dB)
THD+N: 0.0003%
Dynamic Range: 121dB
Channel Separation: 117dB
Signal-to-Noise Ratio: 121dB

Headphone Output:
Output Power:
Low Gain: 19mW@32Ω
Medium Gain: 180mW@32Ω
High Gain: 1015mW@32Ω
High Gain: 132mW@300Ω
Frequency Response: 20Hz-40kHz (-0.5dB)
THD+N: 0.0013%@32Ω
Dynamic Range: 117dB@32Ω
Channel Separation: 70dB@32Ω
Signal-to-Noise Ratio: 117dB@32Ω
Noise: 111dB
Output Impedance: 4.7Ω

Digital Ports Specifications
Coaxial Input: PCM192kHz / 24bit
Optical Input: PCM192kHz / 24bit
USB Input: PCM768kHz / 32bit, DSD512

Coaxial Output: PCM192kHz / 24bit
Optical Output: PCM192kHz / 24bit
USB Output: PCM768kHz / 32bit, DSD512
I²S Output: PCM768kHz, DSD512

 

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SKU: 54015092030

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B
Blake Lynch
Battle Creek, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Los Angeles, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Draper, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Draper, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Los Angeles, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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