SKU: 59868597547

2024 Front and Rear Lift Kit (ICOK53367)

Sale price$3252.60 Regular price$3614.00
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Description

2024 Front and Rear Lift Kit (ICOK53367)Level up your your rig with this complete ICON suspension system. 1. 25 3" of lift gets you the clearance for bigger tires without killing your ride quality. Everything in this kit is tuned to work together springs, shocks, and hardware designed as a complete package. Features 2. 5 Series front coilovers with remote reservoirs for superior damping and vehicle control along with improved shock cooling Increased wheel travel and improved ride quality

Level up your your rig with this complete ICON suspension system. 1.25-3" of lift gets you the clearance for bigger tires without killing your ride quality. Everything in this kit is tuned to work together — springs, shocks, and hardware designed as a complete package.

Features
  • 2.5 Series front coilovers with remote reservoirs for superior damping and vehicle control along with improved shock cooling
  • Increased wheel travel and improved ride quality over stock
  • Front differential drop provides better maximum operating angle for CV joints and maximizes available wheel travel
  • Adjustable coilovers provide 1.25-3" front lift height over stock
  • Billet aluminum UCAs for added strength, durability, and on-vehicle caster/camber adjustment for optimum drivability
  • UCAs feature the patented (U.S. Pat. 10,731,700) Delta Joint Pro with 90 degrees of total articulation
  • 6061 aircraft grade aluminum CNC machined components
  • Corrosion resistant CAD plated coilover shock bodies with 7/8" shafts
  • Dual rate rear coil springs improve performance and ride quality while providing 2" of rear lift
  • Billet rear lower links improve rear end articulation and allow for on-vehicle pinion angle adjustment
  • On-vehicle adjustable billet aluminum rear track bar properly centers rear axle while also improving rear suspension performance
  • FK Rod End bearings for extended longevity and minimal deflection
Wheel & Tire Recommendations
  • 17x8.5 with 6.32" Backspace / 40mm Offset
  • ICON Alloys - 18x9 with 6.6" Backspace / 40mm Offset
  • Tires: 33" x 11.50" (Larger tires may fit but fender trimming and modifications will be required.)
Important Notes
  • Shocks are fully serviceable. Lift heights indicated are for a stock equipped vehicle.
  • Advertised lift height ranges are for a stock equipped vehicle. Increasing weight of vehicle due to accessories will alter lift range.
  • Requires recalibration of Advanced Driver Assistance Systems (ADAS) after install
Manufacturer Description

ICON Vehicle Dynamics 2024-2025 Toyota Land Cruiser 250 Series suspension systems are designed with maximum performance and the serious driver in mind. ICON engineers’ primary focus is to increase wheel travel and damping ability, which translates into outstanding vehicle control and ride quality both on- and off-road. The Stage 7 system includes vehicle-specific tuned 2.5 Series coilover shocks featuring remote reservoirs for exceptional cooling properties and ICON-engineered coil springs for superior vehicle “feel" through the range of travel. These coilovers are height adjustable from 1.25-3" of front lift height over stock, allowing the use of larger, more aggressive wheel and tire combinations. Remote reservoirs greatly increase shock oil volume and heat dissipation surface area to resist overheating and cavitation under hard use, which can lead to damper fade. The combination of front differential drop brackets and ICON’s specifically designed coilover lengths maximizes the available front suspension travel and prevent CV bind. Additionally, polyurethane differential mounting bushings replace the soft OE bushings to help limit differential movement under load. The included ICON billet aluminum upper control arm kit is designed to improve the overall performance of the Toyota Land Cruiser with corrected front-end geometry, increased on-vehicle camber and caster adjustment, and improved suspension component clearance. Additionally, replacing the OE ball joint with the all-new, serviceable, and rebuildable ICON Delta Joint PRO allows for full bump and droop travel of the front suspension while eliminating bind. The dual-rate rear coil design provides a softer ride height spring rate with a firmer overload rate that combine to deliver on-road comfort with excellent bottoming resistance and superior off-road performance. 2" of rear lift height over stock allows a for level stance front to rear. The ICON Billet Adjustable Rear Track Bar helps re-center the rear axle and double adjuster rod end threads allow easy “on-vehicle" fine adjustment of track bar length without requiring removal or disassembly of the track bar. ICON billet rear lower links feature on-vehicle adjustability via the ICON double adjuster and employ dual-durometer greaseless bushings at one end, and massive FK rod ends at the other to provide the best combination of free articulation while isolating and damping road noise and vibrations. ICON 2.5 Aluminum Series remote reservoir rear shocks with integrated bump zones provide improved shock damping ability and utilize a vehicle-specific valving that balances the performance of the truck from front to rear. The ICON Vehicle Dynamics 2024-2025 Toyota Land Cruiser 250 Series Stage 7 suspension system is an excellent choice for those drivers looking to enhance the capabilities of their pickup on the road as well as in the dirt.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 59868597547

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B
Blake Lynch
Grantham, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Massapequa, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Phoenix, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Waukegan, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Bozeman, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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