SKU: 64632842510

Next War: Vietnam

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Description

Next War: VietnamFor over 2000 years the Chinese have tried to dominate their neighbors to the south. The last time was 1979 when the PRC invaded Vietnam in response to the latter's invasion and occupation of Cambodia. That war lasted about four weeks before China withdrew, having declared its mission accomplished. Now, the old foes are at it once again. Sparring over the resource rich areas of the South China Sea, both sides have been slowly edging toward the

For over 2000 years the Chinese have tried to dominate their neighbors to the south. The last time was 1979 when the PRC invaded Vietnam in response to the latter's invasion and occupation of Cambodia. That war lasted about four weeks before China withdrew, having declared its mission accomplished.

Now, the old foes are at it once again. Sparring over the resource rich areas of the South China Sea, both sides have been slowly edging toward the precipice of war. That day has now come.

Next War: Vietnam is the fifth game in the Next War Series. This game returns the action to Asia and the powderkeg surrounding the South China Sea. This time the Chinese don't intend a limited, punitive expedition; they intend to squash the burgeoning threat from their southern border once and for all and prove, through force of arms, that the South China Sea is theirs. Building on the naval rules showcased Next War: Taiwan, players will have a chance to fight over the Spratly and Paracel Islands once again, as well as the mountainous jungle of North Vietnam.
If the U.S. gets involved, it might finally land troops in Haiphong Harbor and march on Hanoi, albeit as a relief force and an ally to its former enemy. The question is what will the rest of the region do? Will they join a side or stay neutral?
Next War: Vietnam will also allow players to play a combined game with Next War:Taiwan, and, with the rules in the latter game, adding on NextWar: Korea as well for what would amount to the Pacific Front of World War III.
Ownership of any previous Next War Series will NOT be required to play Next War: Vietnam.

Units:
Next War: Vietnam primarily represents divisions and brigades of the armies of the People's Republic of China (PRC) and the Socialist Republic of Vietnam (SRV). All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. The Vietnamese People's Self Defense Force is represented both by units and special rules.
Air units represent the fighter, bomber, and attack squadrons of the major combatants. They are rated for All-Weather Capabilities, range, average pilot skill and training, and their capabilities in Air-to-Air Combat, Close Air Support, and Strike missions.
Naval units represent an abstraction of groups of ships (task forces) and allow players to conduct amphibious invasions, naval combat, naval gunfire support, and more.
Maps and Terrain
The game's map represents the area in and around the northern border of Vietnam at a scale of roughly 7.5 miles per hex. The map stretches from just west of Dien Bien Phu, Vietnam to just east of Nanning, China and just north of the PRC-SRV border to a few miles south of Thanh Hoa, Vietnam.
The Spratlys, Paracels, and other sea areas are represented by a Strategic Display incorporating Land Areas and At Sea Boxes similar to the one in Next War: Taiwan.
Game System
A game turn is composed of:

Weather Determination wherein bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.
Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.
Special Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines.
Strike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes.
One or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns.
Arrival of Reinforcements and Replacements
Victory Determination

Combat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield.

Scenarios

There are several Standard Game scenarios. Some are small and focus on limited objectives, while at least one will be a campaign game encompassing the entire map. Similarly to previous games in the series, the Advanced Game scenarios will be divided into various starting points representing different levels of build-up before the game begins.

Next War: Vietnam puts you in command of the potential conflict. Can you, as the Chinese player, enforce your will on Vietnam and achieve your goals in the South China Sea, shaping your position in world affairs? Or will you, as the Vietnamese player, once again successfully defend against your larger northern neighbor?

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SKU: 64632842510

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Aurian Finney
Fort Morgan, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Omaha, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Grantham, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Draper, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
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Mick Charles Beaver
Bozeman, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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