SKU: 67502609860

Folio Series No. 6: Middle Creek

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Description

Folio Series No. 6: Middle CreekIn a fight that largely determined the fate of eastern Kentucky, two small armies clashed along the swollen tributary of Middle Creek. An officer of some promise, Humphrey Marshall, generaled the CSA. A relative unknown commanded the USA by the name of James A. Garfield. At the end of the day, Marshall had no choice but to withdrawal. His supplies were thin and he was fearful of his army deserting. The battle unmade his reputation and he was barely

In a fight that largely determined the fate of eastern Kentucky, two small armies clashed along the swollen tributary of Middle Creek. An officer of some promise, Humphrey Marshall, generaled the CSA. A relative unknown commanded the USA by the name of James A. Garfield.

At the end of the day, Marshall had no choice but to withdrawal. His supplies were thin and he was fearful of his army deserting. The battle unmade his reputation and he was barely heard from again. The Federals, conversely, celebrated a victory. Colonel Garfield earned a brigadiers star, and took the first step along the road that eventually led to the White House.

Contents:
1 28-Page Rules Book
1 4-Page Exclusive Rules Book
1 12-page Examples of Play and Glossary/Index
140 half-inch full-color, die-cut counters
1 22x17 Map/Playing Surface
Charts and Tables

About the Rebel Yell! system

Rebel Yell! is a simulation of American Civil War small-unit tactics. The playing pieces in the game represent companies of infantry and cavalry or sections of artillery Each infantry and cavalry unit has one strength point and is equivalent to between 45 and 100 men, depending upon the scenario. Each artillery unit has two strength points and equals two guns. The players of Rebel Yell assume the roles of divisional commanders.

Each game turn is broken down into segments. During an action segment, the units of a particular player may conduct a single action. In the beginning modules these actions are: Move, Fire, Assault, and Rally. During any Small Arms segment, the units of a particular player may only fire.

There are no movement phases, fire phases, etc., as there are in other Civil War games. This absence, in addition to the fact that player segments are structured reciprocally, produces a feel of simultaneity uncommon to other designs.

One of the most difficult problems faced by the Civil War tactician was the "problem of approach," in other words, how he should maneuver his unit to some objective while keeping his casualties and disorganization at a minimum. A commander who did not pay heed to the destructiveness of "modern" weaponry would find his formation damaged up to three hundred yards from the enemy. Rebel Yell addresses this problem. Within restrictions, defending units may fire at the enemy as he advances. Like a real-life commander, a player can no longer be certain that when he initiates an advance, his units will reach their objective. Players may find that even one or two companies Standing to Fire will be difficult to dislodge by frontal assault.

Although Rebel Yell is a complex design, it is not out of the reach of the novice gamer. The rules are programmed, allowing small portions to be digested first and getting players into the game quickly. Provisions are made for such factors as infantry line formations (Standing to Maneuver, Standing to Fire, Skirmishers, and Cover), volley effects, leader quality, morale, and regimental flags. The rules for cavalry and artillery are also extensive.

Although an excellent multi-player game, Rebel Yell accommodates the solitaire player, Likewise it can be played in a physically limited area. Rebel Yell is "big" only in the sense that it is detailed.

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SKU: 67502609860

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4.1 ★★★★★
Based on 19 reviews
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Nikki J. Shefflette
Chelsea, US
★★★★★ 3
Just an OK read
Format: Kindle
I was not aware when I purchased this that it was a Graphic Novel, I really wish that in the blurb about these products it was made very clear that you are buying a Graphic Novel. I like reading, not viewing the written word. Since I got this via Kindle there was no shipping issues. Maybe the Graphic Novels should have their own category, so that we don't end up with things we don't want.
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Reviewed in the United States on July 25, 2015
B
Verified Purchase
BlueStar
Waukegan, US
★★★★★ 4
"Thus die all traitors."
Format: Hardcover
At a grand 504 pages, this big book covers the Crimson Empire series in its entirety. Containing the first, second, and third mini-series as well as Bounty Hunters: Kenix Kil, Dark Horse Extra #21-24 "Hard Currency", and Dark Horse Presents #1 "Third Time Pays for All". While some of these stories truly pale in comparison to the original series, they all still form a big story that is collected in this book. Slightly smaller than a regular TPB, this hardcover edition looks nice with a dustjacket (although mine was very off-center) but utilizes a glued binding on this thick book so you lose a bit to gutter loss. The first story in the book is the classic Crimson Empire series. The six-issue series is collected here in full with a truly timeless story by Randy Stradley and Mike Richardson. Paul Gulacy did the awesome art within the issues. The writing and art work well together with the vibration of the blades to the movie-like, choreographed 12-page fight scene between Kanos and Jax at the end. A truly epic tale with lots of action and mystery that made you feel like you were watching another Star Wars movie but condensed into six issues of a comic book! This alone is worth the purchase price but you get even more stories after this! Bounty Hunters: Kenix Kil follows the Crimson Empire in a tale following Kir Kanos after the end of the Crimson Empire series and was the third issue in the Bounty Hunters series. Kir becomes the bounty hunter Kenix Kil to move through a bounty hunter-filled planet and get what he needs and get out alive! Javier Saltares did the penciling while Randy Stradley reprised his role for the story. The story's short but tells a bit more about Kir and his journey. The drawings, while not as good as the first series, look good enough to get the story across. Crimson Empire II: Council of Blood is next directly following the first series as Kir Kanos, as Kenix Kil, continues his quest to destroy what's left of the traitorous Imperial leaders. However, the return of an old friend side-tracks his quest and brings him to an even bigger journey! The old writing team of Mike Richardson and Randy Stradley return in this story as well as the original artist Paul Gulacy. The art's great and the story, though a bit dense, works well. There isn't quite as much action this time around but the story's just as good. The Zanzibar creatures are one of the creepiest things you'll ever see in a Star Wars comic, too! Next up is the very short four-part comic entitled Hard Currency that appeared in Dark Horse Extra #21-24. The comic is written by Randy Stradley so you know the writing's done well but the art is by Isaas Buckminister Owens and is one God-awful mess. The characters are horribly out of proportion and it looks extremely cartoony. It's very, very short with only a few pages but even if you get past the art, the comic reads like a calendar with the book turned on its side. So, the whole process of reading this out of a 500+ page book is just annoying. I know they probably couldn't print it any other way but it's still inconvenient. However, what you get is a neat story wrapping up the fate of a character that has ran through the first two series and a bit more about Kir's alter ego Kenix Kil. Unlisted, the book appears to start with the third main series but actually contains an 8-page prequel comic that originally appeared in Dark Horse Presents #1 entitled The Third Time Pays for All. The writing has Randy Stradley again and, thankfully, Paul Gulacy on art duty (although his other works here were better). Once again, a short glimpse into the life of (a newly outfitted) Kenix Kil on a bounty-hunting mission while he reminisces about his past run-ins with Mirith Sinn. Mike, Randy and Paul continue their work with the Crimson Empire III: Empire Lost where Kir Kanos rejoins Mirith Sinn one last time to thwart an Imperial thug from destroying the New Republic and the New Empire in one fell swoop! Leia, Luke, Han, and Chewie appear in this tale as well as Boba Fett to round out a classic cast. The art's great, once again, and the writing, while probably my least favorite of the series, is still pretty good with an epic fight between Kir and Devian. At the end of the book, we get the Crimson Empire Handbook entries on some of the characters as well as a few more covers to gawk at. While this hardcover book looks really nice, Dark Horse still fails to make a truly great edition for this series through the book itself. The contents are great but the small size and lack of comic covers are disappointing. Sadly, that's just how Dark Horse releases their hardcovers and TPBs. But, if you're looking to read the Crimson Empire books, this is the one to get!
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Reviewed in the United States on August 22, 2013
C
Verified Purchase
Colin Tripp
Draper, US
★★★★★ 5
Classic Superman
Format: Kindle
Venditti captures the heart of why we love the Man of Tomorrow with plenty of exciting anthology stories. Fun little reads. Recommended for any lover of the Man of Steel.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 5, 2025
R
Verified Purchase
Robert
Port Orchard, US
★★★★★ 4
A sensasional collection for starters in the saga of Superman
Format: Kindle
Robert Venditti and Paul Pelletier deliver a solid volume of Superman Stories, aided by other talents in the art department, but this is a mostly Venditti a Pelletier gig, and many of these ar the best sigles stories of the character in a long time. A back to basics approach for rhe character, and continuity free.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2022
B
Verified Purchase
Bruce Wayne
Houston, US
★★★★★ 5
Classic Superman is back!
Format: Paperback
This is classic Superman through and through. Venditti has an understanding of the character that will be refreshing for longtime Superman fans—especially those tired of the evil or edgy Superman tropes that have been overdone in recent years. He gets why Superman is a compelling character BECAUSE he is an overpowered boy scout—not in spite of it. This is good wholesome fun for everyone without any sort of targeted political commentary (rare in today’s comic scene). The stories are mostly self-contained with some overarching themes and some running jokes that I really enjoyed. Please give this man a chance to write Superman’s main series and turn that ship around. Venditti knows what he’s doing.
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Reviewed in the United States on July 20, 2021

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